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Video tutorial: Modeling a Natural Environment  Part - 3
Video tutorial: Modeling a Natural Environment Part - 3
Date: 17 March 2011, 13:38

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Information about the lesson:
Lesson Title: Modeling a Natural Environment Part - 3

Size: 156.88 Mb
Duration: 45 min
Format: FLV, 640x360

In this new video tutorial for 3D Studio Max 2011, we’ll take a look at car rendering techniques. This tutorial series will be split in various parts. In part 1, we’ll pick a car model, and we’ll create a basic studio lighting setup and a basic environment, to start shading it. We’ll prepare a basic car paint shader, and then we’ll move to rims shader using Arch&Design template and changing its parameters and properties, then we’ll move to brake discs and a basic tire shader. Studio lighting setup will be prepared using three MR Area spot with different colors and intensity value.
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pw : anatohi

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