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Gnomon Master Classes 2009 - Environment Modeling For Production
Gnomon Master Classes 2009 - Environment Modeling For Production
Date: 17 March 2011, 11:05

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Gnomon Master Classes 2009 - Environment Modeling For Production
English | VP6F 1024x768 | MP3 96 Kbps | 372 MB
Genre: eLearning

Reo Prendergrast of Blizzard Entertainment will show the creation of detailed environment assets, both organic and hard surface. In this class Reo Prendergast will walk you through his process for creating highly detailed organic and hard surface environment assets. Reo will explain his concept design and layout process, then show his process for creating clean, detailed meshes. Reo will also cover his sculpting process in Mudbox.
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