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Tutorial Maya : Motorcycle Modeling Techniques 4 CDs
Tutorial Maya : Motorcycle Modeling Techniques 4 CDs
Date: 18 April 2011, 09:09

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Tutorial _ Maya : Motorcycle Modeling Techniques 4 CDs

EN | RAR | 2.3G | 7:58:00 | Digital Tutors
Learn a time-saving workflow to modeling motorcycles and production-ready techniques to hard surface modeling with design constraints, building complex machined and man-made parts, and methods of adding detail for realism. Contains over 8 hours of self-paced training for artists using Maya.
Popular highlights include: Hard Surface Modeling; Polygon Modeling Techniques; Understanding Fabrication Process; Motorcycle Parts and Components Overview; NURBS to Build Motorcycle Frame; Adding Realism with Modeled Detail; mental ray Shaders to Blend Complex Geometry; Booleans to Create Complex Shapes; Creating Seam Detail; Adding Welds to Metal Pieces; Adding Bevels to Edges; Modeling Different Types of Materials; Adding Imperfections and Details; Applying Different Surface Materials; HDRI Lighting; Car Paint Shader; Using Naming Conventions; Setting up Hierarchies for Posing; Re-purposing Geometry; Tire Treads with Bump Map.
Menu:
1. Introduction and Project Overview
2. Motorcycle parts and terms
3. Adding an image plane
4. Starting a frame with curves
5. Creating geometry along the bike frame
6. Attaching the frame together
7. Adding welds to the frame
8. Detailing the bike frame
9. Finishing the frame
10. Starting the gas tank
11. Finishing the gas tank
12. Modeling the wheel
13. Adding the tire
14. Using Booleans to add disc brakes
15. Adding front and back tires
16. Creating the front fender
17. Adding the back fender
18. Building the fork tubes
19. Building the triple tree
20. Starting the exhaust pipes
21. Detailing the exhaust pipes
22. Building the cylinders
23. Creating the heads
24. Adding rocker covers
25. Building the transmission cover
26. Finishing the transmission cover
27. Modeling the water pump
28. Adding the gear case cover
29. Finishing the engine
30. Building the belt drive
31. Finishing the belt drive
32. Modeling the swing arm
33. Adding rear suspension
34. Modeling the seat
35. Detailing the seat
36. Adding front vent piece
37. Building the radiator
38. Modeling the headlight and cowl
39. Adding the brake calipers and cables
40. Adding the handlebars
41. Detailing the handlebars
42. Building pegs and kickstand
43. Building rear plate and taillights
44. Modeling the mirrors and brake handles
45. Naming and creating a hierarchy
46. Setting up the lighting
47. Adding materials to the bike
48. Using mental ray to blend the engine block
49. Adding textures to the bike
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