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Digital Tutors 聳 Maya Modeling Techniques: Automotive
Digital Tutors 聳 Maya Modeling Techniques: Automotive
Date: 12 November 2010, 06:33

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Digital Tutors 聳 Maya Modeling Techniques: Automotive
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Digital Tutors – Maya Modeling Techniques: Automotive
SVQ3(ffsvq3) 257 kbps 788 x 648 | .mp3(ffmp3) 54 kbps 22050 Hz Mono
Learn a production workflow to automotive modeling and a multitude of techniques that can be used for Film, Games, Commercials, and Automotive Design with 10 hours of project-driven training. Great for intermediate artists seeking fresh techniques.
Popular highlights include: Establishing Automotive Line Flow; Creating NURBS Curve Framework; Modeling Contoured Panels; Adding Sub-D Resolution; Avoiding Creases and Dents with Edge Spacing; Adding Scoops to Curves Surfaces; Extracting Useful Geometry; Mirroring Detail; Troubleshooting Common Edge Loop Issues; Creative Uses of Extrusions; Converting Between Geometry; Moving Points Along Normals; Adding Tire Tread with Bump Maps; Modeling using Deformers; HDR Lighting Setup; mental ray Shading Techniques; Automotive Terminology and Concepts;
Popular highlights include:
1. Introduction and project overview
3. Drawing out significant curves along body (part 1)
5. Drawing out significant curves along body (part 3)
7. Modifying curves to prepare for surface creation
9. Creating NURBS panels from curves (part 2)
11. Building large scoop on side of car
13. Adding subd resolution to door and side panels (part 1)
15. Adding subd resolution to door and side panels (part 3)
17. Extracting headlight cover and well
19. Adding thickness to body panels
21. Cutting out the headlight panel
23. Building out the bottom of the bumper
25. Building the grill
27. Filling in back end geometry
29. Extruding in sections of the back end
31. Creating hood geometry
33. Adding thickness to the hood geometry
35. Modeling trunk
37. Adding pieces to the side of the trunk
39. Adding a scoop to the roof
41. Adding thickness and resolution to side pieces
43. Adding circular detail to b-pillar
45. Adding a spoiler
47. Adding detail to exhaust panel and adding pipes
49. Adding the fins
51. Starting the backlight vent housing
53. Building a tire and rim
55. Building the brake disc and caliper
57. Building an undercarriage
59. Adding windshield wipers and reflectors
61. Using mental ray shaders to create a realistic look
62. Conclusion
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