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Digital-tutors: Exaggerated Facial Modeling in Maya and Zbrush [HF,FS]
Digital-tutors: Exaggerated Facial Modeling in Maya and Zbrush [HF,FS]
Date: 12 November 2010, 05:36

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Video Training | HF-FS | 1.61Gb
Learn organic modeling techniques and a production workflow to creating clean topology, adding definition, exaggerating proportions, and strategically adding detail to create animatable geometry using Maya and ZBrush. Contains nearly 5 hours of project-based training for artists learning character creation and look development for use in Film and Games.
Popular highlights include:
Modeling Exaggerated Features
Using Reference Art
Building Deformable Topology
Building Initial Edge-flow
Extruding Geometry Along Curves
Bridging Geometry
Modeling Eyes
Modeling Symmetrically
Building Large Wrinkles
Modeling Ears
Adding Mouth Interior
Connecting Edges with Split Polygon Tool
Importing/Exporting Geometry
Assembling Subtools in ZBrush
Filling Portions of Subtools with Color
Modifying Head with Move Brush
Sub-dividing Geometry
Sculpting Facial Features
Adding Small Wrinkles
Adding Irregularities
Adding Detail with Alpha Maps and Strokes
Creating a UV Layout
Integrating UV Changes into ZBrush Sculpt
Creating Normal Maps in ZBrush
Applying and Viewing Normal Maps in Maya
Download:
Code:
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Related Articles:
Modeling   Maya   Exaggerated   Facial   Zbrush  

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