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Simply Maya Modeling - The GI ReMastered
Simply Maya Modeling - The GI ReMastered
Date: 16 March 2011, 14:55

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Simply Maya Modeling - The GI ReMastered | 1.4 GB

We decided to re-release this very popular tutorial in our new Hi Definition format the first 100 users to grab this via out new instant checkout system will get this 21 hour long, start to finish modeling and texturing tutorial for just $49 USD. We recommend you download Ffdshow Tryouts this will allow you to view this tutorial in any media player
GI character modeling tutorial. The model is created from Poly's and then later converted to Subdivion Surfaces for fine tuning of the mesh. The tutorial also covers the use of the infamous mjpoly tools script for the creation of edge loops for the facial structure in minimal time and Mayas own Split Poly tool.
The Texturing will cover the creation of custom brushes and seamless tileable textures in Photoshop followed by how to create a uv layout for a polygonal and subdivison surface character model in Maya. After these first few chapters, create realistic skin textures using a combination of hi resolution photographs and airbrushing, again within Photoshop using layers, then back into Maya to fine tune the textures using IPR (Interactive Photo realistic Rendering).
Includes all the texture and scene files.

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