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The Gnomon Workshop - Maya Texture Painting: Fundamentals
The Gnomon Workshop - Maya Texture Painting: Fundamentals
Date: 17 March 2011, 05:22

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The Gnomon Workshop - Maya Texture Painting: Fundamentals
English | SVQ3 1024x768 | MP3 128 Kbps | 5.55 GB
Genre: eLearning

In this DVD, Paul Campion explains the essentials of texture painting with Adobe Photoshop®, discussing how observation and an understanding of the original object’s surface qualities are the skills necessary to create photorealistic textures. Starting with reference captured using a standard flatbed scanner, he demonstrates how to create color, bump and specular maps for a prehistoric shark tooth, explaining how each type of map affects the surface qualities of the CG model, and how these three basic maps work together to create a photorealistic surface. In addition, this DVD covers the human face, one of the most difficult areas of a human to texture. This demonstration shows some of the basic principles involved in texturing a human head, relying on the use of good reference and observation skills. Paul also demonstrates how Maya can be effect- ively used as a 3D paint package, using Perspective Camera Projection and texture baking to generate complex UV maps, which are then combined in Adobe Photoshop® to create detailed realistic head textures.
Topics Covered
* Interpreting Reference Photography
* Understanding Surface Qualities
* Creating Efficient UV Space
* Mapping Strategies for color, bump and Specular
* Projecting & Baking Textures
* Painting Facial Features & Eyes
Chapters
1. Preparing Reference
2. Studying Surface Qualities
3. Set-Up of the Maya Workspace
4. UV Mapping Essentials
5. Bump Mapping Essentials
6. Specular Mapping Essentials
7. Creating UV Snapshots
8. 10 Minute Textures
9. Painting the Color Map
10. Painting the Bump and Specular Maps
11. Applying and Refining the Final Maps
12. Summary
Screenshot
The Gnomon Workshop - Maya Texture Painting: Fundamentals

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