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The Gnomon Workshop - Vehicle Design vol 1 & 2
The Gnomon Workshop - Vehicle Design vol 1 & 2
Date: 16 March 2011, 16:29

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The Gnomon Workshop - Vehicle Design vol 1 & 2
English | VP6F 1024x768 | MP3 48 Kbps | 1.85 GB
Genre: eLearning

The Gnomon Workshop - Vehicle Design vol 1
In this series, Alex Jaeger demonstrates his process for designing a futuristic military vehicle based on descriptions from a science fiction screenplay. In this second volume, with an emphasis on the production pipeline, he shows how to break down a three-quarter view of a vehicle design into orthographic views for a 3D modeler, and then demonstrates the process for rendering that three-quarter view into a final presentation piece in Adobe Photoshop®. Alex begins with the side orthographic view, showing you exactly how to correctly measure and position each element from your design. He leads you through his workflow to then create top, front, and back views, as well as alternates for "on-road" and "off-road" modes. Throughout the orthographic demo, Alex focuses on keeping the design accurate, well organized and easy for a 3D modeler to "read". He then moves on to rendering the three-quarter view in Photoshop, adding details to the line drawing and finishing with color, lighting, graphics, photo-textures, scale cues and atmosphere to present the vehicle in its world and bring the final design to life.
The Gnomon Workshop - Vehicle Design vol 2
In this series, Alex Jaeger demonstrates his process for designing a futuristic military vehicle based on descriptions from a science fiction screenplay. In this second volume, with an emphasis on the production pipeline, he shows how to break down a three-quarter view of a vehicle design into orthographic views for a 3D modeler, and then demonstrates the process for rendering that three-quarter view into a final presentation piece in Adobe Photoshop®. Alex begins with the side orthographic view, showing you exactly how to correctly measure and position each element from your design. He leads you through his workflow to then create top, front, and back views, as well as alternates for "on-road" and "off-road" modes. Throughout the orthographic demo, Alex focuses on keeping the design accurate, well organized and easy for a 3D modeler to "read". He then moves on to rendering the three-quarter view in Photoshop, adding details to the line drawing and finishing with color, lighting, graphics, photo-textures, scale cues and atmosphere to present the vehicle in its world and bring the final design to life.
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The Gnomon Workshop - Vehicle Design vol 1 & 2

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