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Gnomon Workshop - Concept Design (Volume 1-4) | 5.62 GB
Gnomon Workshop - Concept Design (Volume 1-4) | 5.62 GB
Date: 17 March 2011, 04:00

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Gnomon Workshop - Concept Design (Volume 1-4) | 5.62 GB

Concept Design 1: Vehicle Sketching
The ability to sketch and render vehicles is an important asset in the field of concept design. Using materials standard in the design industry, a detailed step by step demonstration will show the students the entire vehicle sketching process. Learn about the basics of perspective, the importance of thumbnails, techniques of sketching, and development of forms and proportions to create the final rendering.
Concept Design 2: Sketching Environments
For students heading into set design, the ability to sketch and render environments is essential. Learn how to plan out perspectives, set up compositions, establish lighting, and create mood in this detailed step-by-step demonstration. This lecture also covers the materials used in the design industry as well as sketching techniques, thumbnails, and warm-up excersies.
Concept Design 3: Quick Sketching
The ability to sketch quickly and with a wide range of materials are two important skills to have in the field of concept design. This lecture is divided into three parts, each covering a different drawing technique and materials. Learn about the basics of each material, and how they can be applied in the drawing process. Also demonstrated are the basics of perspective, development of form, and warm-up excerises.
Concept Design 4: Digital Painting
By first bringing in a line-drawing from a previous lecture (Design 2), we learn how to use the digital medium to create a finished rendering. Two different demostrations will show the entire process. Learn about the importance of values, lighting, and scale to help create the over-all mood. Also covered are some basic tips about Photoshop.
About the Instructor
Feng Zhu studied industrial design at the Art Center College of Design. He has since then worked on a diverse array of projects, including video games, TV commericals, film design and amusement park rides. Clients include Lucasfilm, Disney, Blur Studio, Electronic Arts, GT Interactive, Origin Systems, Microsoft, Film Roman, Universal, Warner Brothers and Sierra. For Lucasfilm, Zhu focused on new environments, and hard-surface designs including vehicles, droids and props for Star Wars: Episode III.

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