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The Gn0m0n Workshop - Photorealistic Texture Painting
The Gn0m0n Workshop - Photorealistic Texture Painting
Date: 29 March 2011, 05:17

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The Gn0m0n Workshop - Photorealistic Texture Painting
English | AVC1 1152x720 | MP3 128 Kbps | 3.39 GB
Genre: eLearning

In this introduction to photorealistic texture painting, Justin Holt discusses how a trained eye for detail and keen sense of observation are essential attributes to being a successful texture painter in the the feature film industry. Using BodyPaint and Photoshop, Justin will demonstrate some of his easy to follow techniques and tricks of the trade in order to paint proper color, bump, displacement, specular and opacity maps. But more importantly, Justin will go through essential principles to maintaining a non-destructive workflow while painting textures to ensure a maximum amount of control and flexibility for any revisions and changes that may be requested after the maps are completed in a production environment. Additionally, Justin will complete the lecture with a quick run through in Modo to show how to quickly and easily generate polished renders that showcase all of the finely tuned texture work.
Topics Convered
- Understanding Surface Qualities
- Gathering Proper Reference
- Cleaning Up and Prepping Photographic Reference
- Color Projections
- Seams and Finishing Color Maps
- Rebuilding Textures from Scratch
- Painting Spec Maps
- Bump Map vs. Displacement Map
- Rendering in Modo
Chapters
1. Chapters Understanding Surface Qualities
2. Color Grading Reference
3. First Color Projection
4. More Color Projections
5. Seams and Finishing the Color Maps
6. Rebuilding Color Map from Scratch
7. Painting Spec Maps
8. Bump and Displacement Maps
9. Rendering in Modo
Software Used:
# Maxon BodyPaint 3D
# Aut0desk Maya
# Ad0be Photoshop
# Luxology Modo
Screenshot
The Gn0m0n Workshop - Photorealistic Texture Painting

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