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The Gn0m0n Workshop - Introduction to Character Modeling
The Gn0m0n Workshop - Introduction to Character Modeling
Date: 29 March 2011, 07:30

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The Gn0m0n Workshop - Introduction to Character Modeling
English | VP6F 1024x768 | MP3 48 Kbps | 1.56 GB
Genre: eLearning

In this DVD, Mark Dedecker guides you through the initial stages of establishing an organized pipeline for modeling and sculpting a Next-Gen or Film character. Mark starts with a deceptively simple concept design and then guides you through the process of blocking out and understanding the technical and artistic needs for realizing this character. From there, he rough sculpts in ZBrush and brings back and forth into Maya, comparing and interchanging them. Special attention is paid to creating realistic forms and silhouettes and how to take them from an "ugly" rough to a nice piece ready for the next stages of re-surfacing UVs and so on.
Topics Covered:
* Dissecting a Character
* Assembling References and Creating Image Planes
* Creating a Base Mesh. Using ZSpheres and Maya
* Blocking out Z Sculpture and Other Elements in Maya and ZBrush
* Refining Sculpt and Elements
* Hard Surface Blocking and Extraction
* Finishing Up the Model Before Resurfacing
Chapters:
1. Chapters Setting Up Reference
2. ZSpheres
3. Creating Base Sculpt Mesh
4. Rough Sculpt
5. Exporting Hard Surface Blockout
6. Subtools
7. Hard Surface Sculpting
8. Subtool Master
9. Finalizing Sculpt Elements
10. Final Renders
Software Used:
Aut0desk Maya
Pixologic ZBrush
Screenshot
The Gn0m0n Workshop - Introduction to Character Modeling

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