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Modeling Next Gen Characters In XSI-TACTiLE (Digital Tutors)
Modeling Next Gen Characters In XSI-TACTiLE (Digital Tutors)
Date: 07 May 2011, 21:34

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Modeling Next Gen Characters In XSI-TACTiLE (Digital Tutors)
English | ISO | FIleserve & FIlesonic | 1.95 GB
Genre: eLearning

The 4 Disc character modeling for games. I will also be posting up the continuation which covers rigging the same model. Too bad they didn't make a tutorial for how they textured the model. Learn production modeling techniques and an innovative workflow to creating clean topology, working within polygon restrictions, and building assets from reference art. Contains over 7 hours of project-driven training for artists learning the creative and technical processes of character creation for next-generation games.
Popular highlights include:
Rotoscope Preparation
Building to Reference Art
Blocking-in Forms
Working with Polygon Budgets
Adding Muscle Flow
Modeling with Symmetry
Reducing Model Resolution Manually
Merging and Welding Geometry
Creating Efficient Geometry
Strategically Adding Detail
Extruding Geometry
Splitting and Adding Edges
Extracting Geometry
Simplifying Shapes
Proportional Modeling
Adjusting Pivot Points
Creating Useful Topology
Modeling from Primitives
Checking Character for Appeal
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