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Digital Tutors - Creating Cartoon Characters in 3ds Max
Digital Tutors - Creating Cartoon Characters in 3ds Max
Date: 12 November 2010, 06:22

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Runtime: 7 hrs. 32 min.
Software: 3ds Max 2009 and up (required to open project files)
Release Date: 11/19/2008 | Lesson Outline (46 lessons)

Learn a production workflow to creating organic cartoon characters and time-saving techniques to creating animation-friendly topology, exaggerating proportions, and adding appeal. Contains over 7.5 hours of project-driven training for artists learning the artistic processes of creating stylized cartoon characters as seen in animated feature films.
Popular highlights include: Working with Reference Art; Creating Animation-friendly Topology; Using Splines to Create Geometry; Attaching and Detaching Polygons; Adding Viewport Backgrounds; Exaggerating Proportions; Adding Detail Strategically; Bridging Polygonal Geometry; Creating Stylized Hair; Working with Multiple Pieces; Creating the Illusion of Detail; Cloning Geometry for Reuse; Building from Primitives; Using Extrude, Inset, and Bevel; Modifying Sub-objects; Working with Selections; Setting up Non-spherical Eyes; Previewing Smooth Geometry; Using the FFD Space Warp; Working in Symmetry; Adding Temporary Color to Objects; Simplifying Shapes; Troubleshooting Edge Flow; Sharpening Corners with Edges; Modeling Wrinkles into Clothing; Adding Seams to Cloth; Using FFD Modifiers; Creating Teeth; Capping Border Edges; Cloning Edges; Working with Groups; Adding Appeal
2.58Gb | 4 CD
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Project Files

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Cartoon   Characters   Creating   Digital  

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