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Digital Tutors - Creating Cartoon Characters in Cinema 4D
Digital Tutors - Creating Cartoon Characters in Cinema 4D
Date: 17 March 2011, 03:39

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Digital Tutors - Creating Cartoon Characters in Cinema 4D
English | VP6F 782x646 | MP3 96 Kbps | 1.09 GB
Genre: eLearning

Cartoon characters are everywhere, from Saturday morning cartoons to animated movies. Building cartoony characters is a great exercise in organic modeling and it's a lot of fun. CINEMA 4D is a great option for building these kinds of characters and it offers a variety of tools we can use to create our model.
Using some limited reference, we'll begin this course by building our beaver character, Woody, using some simple polygon shapes. We'll use polygonal modeling tools, such as the knife and extrude tools to build out our character, and we'll speed up our workflow by using such features as, symmetry objects and hyperNURBS objects. Once our modeling is complete, we'll spend a couple of lessons creating a toon-style render of the character to better match our reference. We'll go over a range of tools and techniques that will not only allow you to build Woody from scratch, but you'll also be able to apply what you've learned to create your own custom characters.
Lesson Outline (20 lessons)
1. Introduction and Project Overview
2. Blocking in the basic shape of the body
3. Shaping the head and cheeks
4. Shaping the brow and eye area
5. Adding resolution to the eye area and mouth
6. Finishing the mouth
7. Adding the ears
8. Adding the eyes
9. Building the arms and legs
10. Starting the hand geometry
11. Finishing the hand and adding fur to the arm
12. Modeling the feet
13. Adding fur to the cheeks
14. Modeling the nose
15. Building the teeth
16. Modifying the model's shape
17. Adding fur to the top of the head
18. Modeling the tail
19. Creating a toon render
20. Finishing the materials and adding whiskers
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Digital Tutors - Creating Cartoon Characters in Cinema 4D

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