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Environment Modeling for Production by GNOMON
Environment Modeling for Production by GNOMON
Date: 21 April 2011, 15:27

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In this class Reo Prendergast will walk you through his process for creating highly detailed organic and hard surface environment assets. Reo will explain his concept design and layout process, then show his process for creating clean, detailed meshes. Reo will also cover his sculpting process in Mudbox.

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