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Gnomon Workshop : Stylized Character Modeling for Production
Gnomon Workshop : Stylized Character Modeling for Production
Date: 07 May 2011, 18:30

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Gnomon Workshop : Stylized Character Modeling for Production
eLearning | 2.66 GB

In this DVD Alessandro shows his workflow to model a stylized character for production, based on a given concept. The essential steps are covered, starting with the resentation of the initial 2D concept and associated reference materials. Alessandro then emonstrates blocking out the character with ZSpheres in ZBrush using the concept as reference for proportions. This becomes his base in 3ds Max to block out all the main components through polymodeling. Next, he details the character with a combination of polymodeling techniques in 3ds Max and ZBrush sculpting. Particular attention is paid to keeping the topology of the various parts consistent for an animation environment, showing in particular how to efficiently retopologize parts in 3ds Max to achieve a better geometry distribution. After modeling an addition to the character not present in the initial concept, Allesandro renders and presents the final model in ZBrush in the form of a character sheet and a turntable.

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