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Digital Tutors - Modeling Hard Surface Curvature in 3ds Max
Digital Tutors - Modeling Hard Surface Curvature in 3ds Max
Date: 17 March 2011, 13:14

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Digital Tutors - Modeling Hard Surface Curvature in 3ds Max
English | VP6F 782x646 | MP3 96 Kbps | 429 MB
Genre: eLearning

In this course we will use the Graphite modeling tools to build a football helmet in 3ds Max.
A big challenge when building hard surface models that have curves and contours is adding resolution without introducing unwanted changes in the shape. The Graphite Modeling toolset has a number of tools we can use to solve this problem. In this course we will explore the use of these tools by building a football helmet. We'll be able to quickly create and modify hard surface geometry using tools like Set Flow and Flow Connect that will maintain the curvature of the mesh. Upon completion, you'll have a better understanding of some of the modeling tools in 3ds max and how you can put those tools to use in creating well shaped geometry with clean topology for your own projects.
Lesson Outline (8 lessons)
1. Introduction and Project Overview
2. Modeling the base of the helmet
3. Detailing the helmet base
4. Adding the helmet pads
5. Building a facemask
6. Adding the connectors and snaps
7. Building the chinstrap base
8. Finishing the chinstrap
Screenshot
Digital Tutors - Modeling Hard Surface Curvature in 3ds Max

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