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Digital Tutors - 10 Ways to Improve Your Modeling in Maya
Digital Tutors - 10 Ways to Improve Your Modeling in Maya
Date: 19 March 2011, 22:49

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Digital Tutors - 10 Ways to Improve Your Modeling in Maya | 505 MB
English | VP6F 782x646 | MP3 96 Kbps
Gender: eleaning

At Digital-Tutors, we've found that many students starting out in modeling have difficulty in creating the specific vision they have. In many cases it's not necessarily a lack of knowledge of the tools as much as it is a lack of confidence and experience. So, to give you a head start on your modeling, we've put together a number of tips collected from production and from teaching students that will help you build the best models you can with minimal frustration.
We'll talk about breaking down our modeling projects into manageable chunks. Then we'll cover methods for staying aware of as much information as possible about our geometry while we work. We'll cover specific techniques for adding circular resolution to square objects and go over setting up image planes. This course is meant for students that have some modeling experience and are familiar with some modeling tools but would like a few tips for creating a smoother workflow and getting better results.
Lesson Outline (11 lessons)
1. Introduction and Project Overview
2. Breaking Down Your Modeling Project
3. Getting to Know Your Geometry
4. Redrawing Topology
5. Creating Circular Cut-outs
6. Working with Normals
7. Displaying Face Centers
8. Adding Sharp Detail to Curved Surfaces
9. Adding Irregularities
10. Working with Image Planes
11. Methods for Working Symmetrically
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