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Tutorials :10 Ways to Improve Your Modeling in 3ds Max
Tutorials :10 Ways to Improve Your Modeling in 3ds Max
Date: 18 April 2011, 10:44

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Tutorials :10 Ways to Improve Your Modeling in 3ds Max

English | VP6F 782x646 | MP3 96 kbps

Genre: eLearning | FileServe | FileSonic | Hotfile | 441 MB
At Digital-Tutors, we've found that many people starting out creating models in 3ds Max have some difficulty in creating the specific vision they have. In many cases it's not necessarily a lack of knowledge of the tools as much as it is a lack of confidence and experience. So, to give you a head start on your modeling, we've put together a number of tips collected from production and from teaching students that will help you build the best models you can with minimal frustration.
We'll begin this course by talking about breaking down our modeling projects into smaller pieces. We'll cover methods for staying aware of as much information as possible about our geometry while we work. We'll cover specific techniques for adding circular resolution to square objects and go over setting up Viewport Backgrounds. This course is meant for students that have some modeling experience and are familiar with the tools but would like a few tips for creating a smoother workflow and getting better results.
Lesson Outline (11 lessons)
1. Introduction and Project Overview
2. Visualizing Your Modeling Projects
3. Getting to Know Your Geometry
4. Working With Poles and N-gons
5. Adding Circular Resolution to Square Shapes
6. Working with Normals
7. Using xView to Find Geometry Problems
8. Adding Sharp Detail to Curved Surfaces
9. Adding Imperfections to Geometry
10. Working with Viewport Backgrounds
11. Working Symmetrically
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