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Thegnomonworkshop Introduction to Character Modeling New Links
Thegnomonworkshop Introduction to Character Modeling New Links
Date: 31 March 2011, 12:29

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Thegnomonworkshop Introduction to Character Modeling
1.53GB | HF
http://www.thegnomonworkshop.com/...875

In this DVD, Mark Dedecker guides you through the initial stages of establishing an organized pipeline for modeling and sculpting a Next-Gen or Film character. Mark starts with a deceptively simple concept design and then guides you through the process of blocking out and understanding the technical and artistic needs for realizing this character. From there, he rough sculpts in ZBrush and brings back and forth into Maya, comparing and interchanging them. Special attention is paid to creating realistic forms and silhouettes and how to take them from an "ugly" rough to a nice piece ready for the next stages of re-surfacing UVs and so on.
Topic Cover
* Dissecting a Character
* Assembling References and Creating Image Planes
* Creating a Base Mesh. Using ZSpheres and Maya
* Blocking out Z Sculpture and Other Elements in Maya and ZBrush
* Refining Sculpt and Elements
* Hard Surface Blocking and Extraction
* Finishing Up the Model Before Resurfacing


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