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Sonic Academy - How To Make Progressive House in Cubase
Sonic Academy - How To Make Progressive House in Cubase
Date: 29 March 2011, 16:31

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Sonic Academy - How To Make Progressive House in Cubase | 991 MB
English | MOV | 910x570 | 12 fps | AVC 230 kbps | AAC 128 kbps
Genre: eLearning

Clear your schedules for this eagerly anticipated epic 5hr 50min release from Sonic Academy. In this comprehensive 37 video tutorial, we take you through the full process of creating a Progressive House track as made famous by Daniel Portman and Jerome Isma-Ae. We walk you through all the steps from creating beats and synth sounds to mixing, arrangement and mastering and show you from start to finish how to make a prog monster.
Videos Overview
Introduction and Play Through
An intro from and Phil, and a play through the track
Tutorial 1 - The Drums Part 1
In this first video we start to load kicks and snares into the Groove Agent
Tutorial 2 - The Drums Part 2
Next up we look at importing our hatsand selecting our all important groove
Tutorial 3 - The Drums Part 3
Adding further hats to our drum pattern in this next video
Tutorial 4 - The Drums - Adding FX
We add eq and compression to the drum group to make our drum sound punchy
Tutorial 5 - The Bass
Time to look at a bassline, using the sylenth
Tutorial 6 - The Stab
Again using the sylenth we create a stab sound
Tutorial 7 - The Main Riff
In this video we create the main riff for our track
Tutorial 8 - The Bleep
Next up we create a bleep pattern to add groove and interest.
Tutorial 9 - Single Stab
To create movement in the track we add another single note stab
Tutorial 10 - Pad Sweep
To add to the build, in this video we show you how to make a padsweep
Tutorial 11 - Mixing & FX Part 1
The first of two parts, we look at adding effects and some mixing
Tutorial 12 - Mixing & FX Part 2
Part two of mixing and effects.
Tutorial 13 - Mixing & FX part 3
part 3 of the fx
Tutorial 14 - Arrange Intro
With all the main parts in, its time to start arranging the intro section
Tutorial 15 - Arrange To Break Part 1
Continuing on with the arrange, we now start to arrange to the first break down
Tutorial 16 - Arrange To Break Part 2
The second part of the arrange to the breakdown
Tutorial 17 - Mixing
We do a bit of mixing before continuing the arrangement of the breakdown
Tutorial 18 - Arrange to Break 3
The final video in arranging to the breakdown
Tutorial 19 - Arrange to Break part 4
Now the arrnge is finished, we start to add automation to the breakdown
Tutorial 20 - Supersaw Bass
we add a super saw sample that comes with the course to the breakdown
Tutorial 21 - Supersaw Bass 2
We continue adding the supersaw section
Tutorial 22 - Automation in the Break
We add some automation to the breakdown
Tutorial 23 - Delay Riser for the Break
To create tension in the breakdown we show you how to create a delay riser
Tutorial 24 - Tweaking the Break
Now the break is arranged, time to finish it with some tweaks
Tutorial 25 - Breakdown Loop
Here we resample the drums and process them for the breakdown
Tutorial 26 - Arrange To 2nd Break
In this video we start to arrange the track to the second of our breakdowns
Tutorial 27 - Arrange To 2nd Break Part 2
We continue to arrange the 2nd break
Tutorial 28 - Arrange To End 1
We arrange the track to the end in this next video
Tutorial 29 - Arrange To End 2
We continue to arrange to the end of the song
Tutorial 30 - Arrange To End 3
some final arranging
Tutorial 31 - Spot Effects
We show you, in this video, how to add spot effects to the track
Tutorial 32 - Drum Fills
Drum fills is the name of the game in this tutorial
Tutorial 33 - Drum Fills 2
More drum fills!
Tutorial 34 - Final Tweaks
With the track nearly finished, time for some final tweaks to really make it shine
Tutorial 35 - Final Tweaks 2
More final tweaks
Tutorial 36 - Mastering
A final listen back and tidy up, to ensure we have the track completed
Tutorial 37 - Mastering 2
We add some compression, eq and limiting
Screenshot
Sonic Academy - How To Make Progressive House in Cubase


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