Rendering with mental ray & 3ds Max
Date: 28 April 2011, 08:23
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Realize your vision with stunning renders of your 3ds Max projects that can only be achieved with a powerful engine like mental ray. Beginning with a concise review of the essential concepts, you proceed to step-by-step tutorials that teach you how to render scenes with indirect light or with specific effects, such as depth of field and motion blur. Contour line shading and various other mental ray features are presented in detail, then you learn how to use the different light types of 3ds Max inside mental ray and how to use mental ray's own specific area lights and its new daylight system. Finally, the book reviews mental ray-specific materials and what effects can be obtained by using most of the specific mental ray shaders. Key Features: * Color reproductions illustrate a wide array of subtle techniques. * Contains never-before-published information about how shaders work * Companion CD-ROM includes tutorial project files From the Back Cover Realize your vision with stunning renders of your 3ds Max projects that can only be achieved with a powerful engine like mental ray. Beginning with a concise review of the essential concepts, you proceed to step-by-step tutorials that teach you how to render scenes with . Indirect illumination options including Final Gather, Caustics, and Global Illumination . Render options such as Contour Line rendering, Camera Effects, Displacement, Depth of Field, and Motion Blur effects . Lighting options including those provided within 3ds Max, as well as the four mr lights-Area Omni and Area Spot inside the Standard Light group, and mr Sky and mr Sun inside the Photometric Light group . Material options available inside 3ds Max including Arch and Design and Car Paint, DGS and Glass materials, and Sub Surface Scattering materials . Shader options including mr material-related shaders, the tiny shaders that control small specific effects, and shaders that are used to create water, with all its effects The companion CD includes tutorial files and sample files that demonstrate the possibilities. About the Author Joep van der Steen is formally trained as a civil engineer. He has worked in computer animation and visualization for the past15 years, devoting recent years to sales and training for 3ds Max and Viz within the Benelux countries. As an extension of his training activities Joep hosts an internet support portal (www.3dstudio.nl) with related tutorials and models, and annually teaches a high school level course on the fundamentals of 3ds Max. Joep mastered mental ray rendering by repeatedly throwing himself into its cold deep waters without water wings. PassWord: no password
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