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FXPHD – Advanced Rendering and Mental Ray for 3ds Max 9
FXPHD – Advanced Rendering and Mental Ray for 3ds Max 9
Date: 17 March 2011, 12:57

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FXPHD – Advanced Rendering and Mental Ray for 3ds Max 9
HF | 252MB | Work Files

Professor Gary M. Davis returns with a 3ds Max class focusing on advanced rendering techniques and Mental Ray. This class is for current users of 3ds Max who might be apprehensive about transitioning to (and embracing!) the Mental Ray pipeline. This course will be taught in 3ds Max 9, but the specifics and focus on Mental Ray do carry over to applications including XSI and Maya. The course will collaborate with the other professors who are working on the Zombie shoot.
Class 1 – Mental Ray Fundamentals: Switching to MR from default Scanline rendering engine, task presets, antialiasing basics, photons and raytracing
Class 2 – Shaders 1: Arch Design shader, Mental Ray map types
Class 3 – Shaders 2: SSS shaders, Ink and Paint vs. Contour shaders
Class 4 – Lights: Photometrics, Mental Ray lights
Class 5: Global Illumination and finalgather
Class 6: Outdoor lighting
Class 7: Caustics
Class 8: Displacement mapping
Class 9: Motion blur and depth of field
Class 10: Setting up render passes, material override, ambient occlusion as render pass.
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