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Pixologic Zbrush 3.5 R3 (2009) For Windows + Zbrush 4 (2010) for MacOS - mp
Pixologic Zbrush 3.5 R3 (2009) For Windows + Zbrush 4 (2010) for MacOS - mp
Date: 31 March 2011, 10:19

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Pixologic Zbrush 3.5 R3 (2009) For Windows + Zbrush 4 (2010) for MacOS - mp
Pixologic Zbrush 3.5 R3 (2009) For Windows + Zbrush 4 (2010) for MacOS | 415 MB

Zbrush - software for modeling, created by Pixologic. A distinctive feature of this software is an imitation of the "modeling» 3d-sculpture, enhanced three-dimensional rendering engine in real time, which greatly simplifies the procedure of creating the desired 3d-object. Each point (called piksol) contains information not only about their XY coordinates and color values, but also the depth Z, orientation and material. This means that you not only can "sculpt" three-dimensional object, but also "paint" him, drawing the strokes with depth. That is, you do not have to paint shadows and highlights, so they look natural - ZBrush will do it automatically.
Year / Date of Release: 2009
Version: 3.5 R3
Developer: Pixologic
Platform | OC: PC \ Windows (x86)
Compatibility with Vista: complete
Language: English
System requirements:
Minimum system requirements:
OS: Windows 2000/XP SP2
CPU: P4 or AMD Opteron or Athlon64 Processor (Must have SSE2: Streaming SIMD Extensions 2)
RAM: 1024MB (2048 MB recommended)
Monitor: 1024x768 monitor resolution (32 bits)
Recommended system requirements:
OS: Windows XP SP2/Vista
CPU: Pentium D or newer (or equivalent such as AMD Athlon 64 X2 or newer) with optional multithreading or hyperthreading capabilities
RAM: 2048MB (4096MB for working with multi-million-poly meshes)
Monitor: 1280x1024 monitor resolution or higher (32 bits)
Size: 145 MB
Year: 2010
Version: 4.0
Developer: Pixologic
Platform: Intel only
System requirements: OS: Mac OSX 10.5 or newer
CPU: Intel Macintosh (Must have SSE2: Streaming SIMD Extensions 2)
RAM: 1024MB (2048MB recommended for working with multi-million-polys)
Monitor: 1024x768 monitor resolution set to Millions of Colors
(Recommended: 1280 x 1024 or higher)
Language: English only
Pixologic Zbrush 3.5 R3
Also works fast with standard 3d objects using a brush to modify the geometry and textures. Enables interactivity in unimaginable numbers of polygons. Using special techniques, you can raise the setting to dozens (even hundreds) of millions of polygons. There is also a set of plug-ins (work with textures, geometry, number of new brushes, the rapid integration with professional packages 2d graphics and much more).
For those who are looking for a plugin POSER SCALER. Now this function is automatic, starting with version Zbrush 3.5 R3.
List of plug-ins:
PaintStop, ZAppLink 3, Image Plane, HD Render All, Turntable Plus, SubTool Master, Transpose Master, Decimation Master3D, Printing Exporter, Adjust Draw Focus Z Size
Pixologic Zbrush 4
Zbrush - software for modeling, created by Pixologic. A distinctive feature of this software is an imitation of the "modeling» 3d-sculpture, enhanced three-dimensional rendering engine in real time, which greatly simplifies the procedure of creating the desired 3d-object. Each point (called piksol) contains information not only about their XY coordinates and color values, but also the depth Z, orientation and material. This means that you not only can "sculpt" three-dimensional object, but also "paint" him, drawing the strokes with depth. That is, you do not have to paint shadows and highlights, so they look natural - ZBrush will do it automatically. Also works fast with standard 3d objects using a brush to modify the geometry and textures. Enables interactivity in unimaginable numbers of polygons. Using special techniques, you can raise the setting to dozens (even hundreds) of millions of polygons. There is also a set of plug-ins (work with textures, geometry, number of new brushes, the rapid integration with professional packages 2d graphics and much more).
The site developer video demonstration of all the new amazing tools:
ShadowBox (Shadow Box)
MatchMaker (creator of the likeness)
Clip Brushes (Brush for the holes and removing / cutting surfaces),
Alpha Roll (you can easily draw 3D-braids),
The new version GoZ (now with support for 3ds Max),
Timeline (timeline for animation control)
Move Elastic Brush (brush elastic shear),
Move Topological Brush (as opposed to simply Move Brush, brush, this takes into account the topology and therefore it is easy to lift one of the tight lips or eyelids),
Mannequins (Mannequins - pre-configured blanks ZSperes - different people, animals, insects, to simplify installation poses and modeling),
Deco Brushes (brushes for a very effective decoration using preset parameters turn alpha and alpha sizing on the strength of clicking on the tablet),
Animate Expose (you can animate different parameters, for example, Explode, when the model "explodes" into its constituent elements),
Animate 3D Layers (an opportunity to animate the transparency of the 3D-layers, ie, when changes are recorded in a single layer smoothly flow in the changes from the other 3D-layer)
Pixologic has achieved new breakthroughs with the release of ZBrush 4. Through the introduction of completely new tools and the extension or expansion of existing ZBrush utilities, ZBrush 4 sets a new standard for digital art software. ZBrush 4 offers the freedom to explore and create; take your art from concept to final production asset without the need to leave the ZBrush environment. You can also use GoZ to seamlessly transition between ZBrush and other applications.
With this new release, ZBrush continues to evolve in the directions established by the innovations of ZBrush 3.5. Building on the desire to add more intuitive modeling tools such as ZBrush 3.5? S QuickSketch, ZSketch and Remesh, version 4 adds ShadowBox, Clip Brushes, and improved SubTools. Hard surface sculpting is now just as easy and powerful as organic modeling. 4 With ZBrush you can create vehicles just as fluidly as creatures, environments or characters. Sculpt anything you can imagine and then paint your work with the SpotLight PolyPainting projection system. Export your work for 3D printing so that you can hold your creation in your hand!
Your 3D creations are only as good as their presentation. Now ZBrush 4 includes an animation timeline allowing you to create moving turntables for your demo reel. Animate poses, store camera positions, sync your animation to music, import audio to test blend shapes and lip sync - all within ZBrush. More than simply an animation tool, the timeline can also be used to store and switch between your model's states for fast, easy control while working. For example, you can use points on the timeline to swap visibility of entire groups of SubTools, making project management easier than ever. Show your model off in the best light by using the new Best Preview render options to add amazing realism: Render subsurface scattering, ambient occlusion, fibers, advanced shadows and more in no time!
All the Major New Features
This list includes all the main additions or changes in ZBrush 4.
ZProjects
Save all loaded tools, document size, light, material, timeline and render settings in one click.
ZBrush 4 even includes sample projects to help you discover new features.
Best Preview Render
Renders Shadows, Ambient Occlusion, Fibers, SSS and Transparency with advanced anti-aliasing.
Multi-pass rendering with Shadow, Color, Ambient Occlusion, Mask and Depth as separate maps.
Render for still images or animations.
Project presentation
Timeline for more than just simple turntables and animations.
Keyframe management: copy, move, etc.
Audio support with color beats for manual animation synchronization.
Fade in / out and cut keyframes for nice transitions.
Ease in / out keyframes.
MDD animation file format support for exporting and importing animation.
Animation-capable layers, Tools, ZSpheres, background and more.
Concept creation
Shadow Box for free-form creation.
Move Elastic Brush to create stretch-free extrusions.
Reproject improved for more finely tuned control of the results.
Mannequin for quick scene setup.
TransPose units to help you in proportions and sizes.
Hard Sculpting
Clip brushes for slicing your models.
By Radius and By Polygroups modes for the Clip brushes.
Shadow Box to create original sculpting bases, combined with radial symmetry.
New Strokes: Circle, Square, Curves.
Major brushes:
MatchMaker, the perfect brush to deform your mesh to conform to other 3D models.
Deco brushes, turn, spin - perfect for creative patterns!
Clay Buildup will be your new Clay brush for the rough sculpting.
Move Elastic, Move Topo, Move Parts: Stretch and deform with no constraints.
Strokes:
Roll mode improved with the Roll distance.
New lasso / marquee selection mode, circle by center, perfect circle, curve for masking and hiding.
Marquee, Lasso and Circle strokes working with symmetry for hiding, masking and slicing.
Pipeline and Productivity
GoZ with Autodesk Maya (2008, 2009, 2010, 2011), Autodesk 3DSMax (2009, 2010, 2011), Luxology modo 401 (Sp2 to sp5), Cinema 4D R11 and R11.5
GoZ SDK for integrating GoZ in additional software packages.
Xpose to explode all SubTools, making it easy to work on a hidden one or create stunning animated effects.
SubTool Duplicate and Insert, List All + ABC, Merge All for more flexibility when working on complex models.
Solo mode to quickly isolate the current SubTool.
3D Painting and Materials
PolyPaint Layers for more freedom in 3D painting.
SpotLight to edit textures on the fly and then use them to paint by projection.
Gradient transparency for anti-aliased transparency in PolyPainting.
New shaders: Fast Overlay and Fresnel Overlay for more effects in your materials.
New Fresnel and SSS settings for more realistic materials!
New Blinn Specular added to the default shader for a better skin specular effect.
Large number of blending modes between materials: Add, Subtract, difference, darken, etc.
Misc
Topology auto masking to protect closed areas which are not directly connected.
Elasticity settings to stretch your model without stretching the topology.
Orientation settings: rotate your alphas while sculpting.
Tile alphas for more creativity with brushes.
Non-Square alphas are supported, avoiding distortions.
Contact support for SubTools: deform multiple SubTools while maintaining your defined contact points between them!
Relax Deformation: relax your topology without altering the shape.
Inflate Balloon Deformation for a variation of the relax deformation.
Deformations are now in real-time when moving the sliders, giving you live feedback.
New File menu to manage all content.
Plugins
Decimation Master is now 64bits.
Original size is kept when exporting with 3D Print Exporter.
Unwrap all SubTools at once with UVMaster.
New Multi-map exporter for fast and easy creation of many maps at once including: normal, displacement, ambient occlusion, etc.
Various additions in SubTool Master and TransPose Master.

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