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Pilgway 3D-Coat 3.2.11 CUDA/SIMP (x32/x64) for Windows/Linux/MacOS
Pilgway 3D-Coat 3.2.11 CUDA/SIMP (x32/x64) for Windows/Linux/MacOS
Date: 29 March 2011, 08:15

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Pilgway 3D-Coat 3.2.11 CUDA/SIMP (x32/x64) for Windows/Linux/MacOSX | 563 MB

3D-Coat 3 - handy and useful program from the company Pilgway Studio for texturing and detail 3D.Company Pilgway Studio, owned by Ukrainian developer, continues to refine its program 3D-Coat 3.0, which is a convenient and useful tool for texturing and detail of 3D- Objects created for 3D-artists and designers, and focused primarily on game development.
The new version of 3D-Coat:
- Improved possibilities of sculpting: Added Voxel sculpting allows you to work without any topological constraints. It is not based on surface deformation, and on the construction and filling volume.
3D-Coat V3 supports NVIDIA CUDA technology, which improves performance when working on the interior sculpting.
- Per pixel painting - per pixel possibility of drawing on polygonal surfaces.
- Improved tools for changing the topology.
- Improved user interface. The new customizable interface is divided into several functional panels, each of which has its own set of hot keys and join the panels.
- Improved tools for UV mapping.
- Added the ability to visualize the scene with such parameters as: antialiasing, depth of field, ambient occlusion and soft shadows.
- Now you can customize the background scene: You can use a gradient, an image or panoramic image.
What's new in 3D-Coat version 3?
Voxel skultping - allows any form without any topological constraints as well as create intricate details "out of nothing"! You can change the topology as you wish. This approach makes complete sense of freedom during the virtual sculpting - sculpting. It is not based on the change in the shape of the surface, and on the construction and filling volume (volume pixel = voxel). Feel like a real artist, do not hesitate about polygons and structure, simply expressing himself as a true creative artist!
Per-pixel painting - quick and accurate approach to coloring. Allows you to layering painting and drawing maps of displacement (displacement painting) on a low-polygon and high polygon objects without distorting the original geometry. With this method you can draw a texture map directly at the site, which is ideal for the constituent elements in low-polygonal games. As a guide you can use the imported map normals.
Improved tools retopologizatsii. New Tool Cap (Cap) allows to fill the holes and finish retopologiyu tails or toes with just one click!
Improved interface. We present a new professional, flexible, customizable interface. The program window is divided into several separate working spaces (rooms). Each room has their own set of shortcut keys and attached panel. Also, you can easily maintain their own
interfeysa.Vy layouts can easily maintain their own preferences.
Improved UV-mapping tools. You can move, rotate and scale the individual UV-islands", automatically or manually to UV-layout.
Ability to render scenes with smoothing, adjusting depth of field (focus), global illumination (using ambient occlusion), and soft shadows.
Adjustable background scenes, as which can be used gradient fill, image (including - panoramic). Picture-sample can be attached to any axis.
What's new in 3D-Coat version 3.2?
A brief list of updates, introduced in version 3.2:
- Improved functionality mode splines in the E-bar.
- The free Drag & Drop files from your browser and network
- Ability to export spekulyara in PSD-file and editing of all layers in an external editor spekulyara
- Added new and significantly improved the existing tools for editing UV.
- Added a new ABF algorithm for extracting meshey.
- Support for multiple sets of UV.
- New Voxel Tools: muscle, toothpaste, planar, bas-relief tool.
- To introduce a rich set of free primitives.
- Substantial changes in the toolbox to work with curves.
- Improved tools for working with topology.
- Greatly improved rendering
- Updated user guide
OS: WinAll
Language: English

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