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Pilgway 3D-Coat 3.3.00A CUDA/SIMP (x32/x64) Bit for Windows
Pilgway 3D-Coat 3.3.00A CUDA/SIMP (x32/x64) Bit for Windows
Date: 19 March 2011, 19:55

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Pilgway 3D-Coat 3.3.00A CUDA/SIMP (x32/x64) Bit for Windows | 408 MB

3D-Coat 3 - handy and useful program from the company Pilgway Studio for texturing and detail 3D-obektov.Kompaniya Pilgway Studio, owned by Ukrainian developer, continues to refine its program 3D-Coat 3.0, which is a convenient and useful tool for texturing and detail of 3D- Objects created for 3D-artists and designers, and focused primarily on game development.
The new version of 3D-Coat:
- Improved possibilities of sculpting: Added Voxel sculpting allows you to work without any topological constraints. It is not based on surface deformation, and on the construction and filling volume.
3D-Coat V3 supports NVIDIA CUDA which increases performance when working on interior sculpting.
- Per pixel painting - the possibility of per pixel drawing on polygonal surfaces.
- Improved tools for changing the topology.
- Improved user interface. The new customizable interface is divided into several functional panels, each of which has its own set of hot keys and join the panels.
- Improved tools for UV mapping.
- Added ability to visualize the scene with such parameters as: antialiasing, depth of field, ambient occlusion and soft shadows.
- Now you can customize the background scene: You can use a gradient, an image or panoramic image.
What's new in 3D-Coat version 3?
• Voxel skultping - allows any form without any topological constraints as well as create intricate details "out of nothing"! You can change the topology as you wish. This approach gives a complete feeling of freedom during the virtual sculpting - sculpting. It is not based on the change in the shape of the surface, and on the construction and filling volume (volume + pixel = voxel). Feel like a real artist, do not hesitate about polygons and structure, simply expressing himself as a true creative artist!
• Per-pixel painting - quick and accurate approach to coloring. Allows you to perform layer-coloring and draw maps of displacement (displacement painting) on a low-polygon and high polygon objects, without distorting the original geometry. With this method you can draw a texture map directly at the site, which is ideal for the constituent elements in low-polygonal games. As a guide you can use the imported map normals.
• More sophisticated tools retopologizatsii. New Tool Cap (Cap) allows to fill the holes and finish retopologiyu tails or toes with just one click!
• Enhanced program interface. We present a new professional, flexible, customizable interface. The program window is divided into several separate working spaces (rooms). Each room has its own set of shortcut keys and attached panel. Also, you can easily maintain their own
interfeysa.Vy layouts can easily maintain their own preferences.
• Improved UV-mapping tools. You can move, rotate and scale the individual «UV-islands", automatically or manually to UV-layout.
• Ability to render scenes with smoothing, adjusting depth of field (focus), global illumination (using ambient occlusion), and soft shadows.
• Adjustable background scenes, as which can be used gradient fill, image (including - panoramic). Picture sample may be attached to any axis.
3D-Coat v3.3 featuring Ptex support released
- Ptex is a texture mapping system developed by Walt Disney Animation Studios for production-quality rendering. Its main features include:
- No UV assignment is required! Ptex applies a separate texture to each face of a subdivision or polygon mesh.
- The Ptex file format can efficiently store hundreds of thousands of texture images in a single file.
The Ptex API provides cached file I / O and high-quality filtering - everything that is needed to easily add Ptex support to a production-quality renderer or texture authoring application. (Sourced fromhttp://ptex.us).
General changes:
- Special simple method for external programmers to make connector between 3D - application and 3D-Coat has been done (Description).
- Possibility to create / install 3d-coat extensions from File menu. Extension may contain any sort of files - shaders, pens, strips, materials, masks etc. It is just an image of additional files in 3D-Coat's folder. It is a good method to share 3D-Coat's content. The first extension pack was made due to Oliver Thornton! (Download the Pack)
- Possibility to upload screenshots right from the 3D-Coat onto the web server. It is very useful for sharing your experience with the community.
- Framing improved - you can focus on object or on pen position (scaling depends on radius in this case).
- Text information about current viewport - front / back / left / right .... is being displayed now.
- Now you can assign several actions to the same hotkeys combination. Actions will be performed in consecutive order after each next activation.
- Improved 3DConnexion support.
- Fade on edges in pen options will act on all pens simultaneously.
- Support of big 3B files to open (> 4GB)
- Lots of bug-fixes and small improvements.
Paint Mode changes:
- Possibility to pan in texture view with SPACE as in Photoshop. You should choose 3D-Coat preset from [Camera] menu.
- Drawing with CAPS LOCK will hide cursor only while painting, not always. It improves precision of painting and gives better control.
- "Frame" command will move pivot point to the center of the object (and framing itself of course) in custom pivot point mode.
- Much better correspondence between Voxel room and baked color in Paint room.
- Support of multiple SL objects in a scene.
- Splines / Lines in E-panel will not dive into surface in paint room. In such a way you can easily draw over curved surfaces.
- Much better algorithm for limit subdivision surface directly after importing model for microvertex painting and Ptex. Model after import will look much closer to the limit subdivision surface.
- Better padding for PSD files export.
- Normal-map strength in per-pixel mode can be corrected with Depth modulator slider in layer blending panel.
- Eraser will lower normal-map strength when applied over the normal-map layer.
Retopo Mode changes:
- Quadrangulation quality and speed improved.
- In Retopo-> select tool Relax will act only on vertices selected in Retopo-> Select-> Verices. Snap button will work in the same way.
- "Turn off snapping" button in retopo tool.
- Snapping essentially improved! You may choose one of three methods of snapping: outer, nearest along normal, absolutely nearest.
Voxel Mode changes:
- New Measure tool in voxels:
OS: WinAll
Language: English
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