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Maya Techniques Rigging 101: Skeletons
Maya Techniques Rigging 101: Skeletons
Date: 07 May 2011, 21:05

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Maya Techniques Rigging 101: Skeletons
English | MP4 | H264 1910 kbps 29.970 fps | 640 x 480 | MP3 128 kbps 48 KHz Stereo | 1.82 GB
Genre: elearning

The first step of rigging any character or creature is to buid a skeleton. This lecture explains, in detail, everything that you need to know in order to rig a friendly joints. Using the character Jester as our example, we create the skeleton that wil be used for skinning and animation. Each of the joint creation tool is disscused, with an emphasis on how joint placement and orientation will affect rig behavior later on. Once Inverse Kinematic controls have been and the geomentry have been skinned, these things are hard to change. Therefore, it is critical that the skeleton creation process is methodical.
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Maya Techniques   Rigging 101: Skeletons


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