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Fahrenheit - Rigging For Feature Animation In Maya
Fahrenheit - Rigging For Feature Animation In Maya
Date: 17 March 2011, 08:33

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Fahrenheit - Rigging For Feature Animation In Maya | 1.91GB

Drawing on years of production experience in various studios, Aaron guides you through the tools & techniques to rig a character typical of major Feature Animation studios completely, from head to toe.
Every chapter is complete and thorough, making sure that no step or information is skipped or glossed over. You will gain a complete and thorough understanding of the underlying concepts & tools of Rigging for Feature Animation.
Rigging for Feature Animation provides complete and thorough training for anyone interested in learning these tools & techniques for the first time and is equally valuable to those looking to add to their arsenal of techniques.
Over 9 hours of lessons.
INSTRUCTOR BIO
Aaron Holly has worked as a Character Technical Director at Tippett Studio, Industrial Light + Magic, ESC Entertainment, DreamWorks Animation & currently Disney Feature Animation. Aaron has also taught at the Academy of Art University and continues to lecture.
Instructor Bio and Gallery
CHAPTERS:
* 01: Bridging the Gap from 2D to 3D
* 02: Introduction to Rigging
* 03: Stretchy Spline IK Spine
* 04: Stretchy FK "Ribbon" Spine
* 05: Sternum & Clavicles
* 06: Scapula with Conditional Rotations
* 07: Building Rigs Using MEL - Part 1
* 08: FK-IK Arms
* 09: Auto-Clavicle Rig
* 10: Stretchy IK Legs
* 11: Building Rigs Using MEL - Part 1
* 12: Hands & Fingers
* 13: Building Rigs Using MEL - Part 3
* 14: Feet & Toes
* 15: "Ribbon" Neck Rig & Head Joint
* 16: Animation Controls
* 17: Final Hierarchy - Putting It All Together
* 18: Animation GUI Using MEL
Product Page: http://www.fahrenheitdigital.com/...ture-animation-rigging-dvd.php


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