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Gnomon WorkShop - Lighting and Rendering Series
Gnomon WorkShop - Lighting and Rendering Series
Date: 16 March 2011, 17:07

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Gnomon WorkShop - Lighting and Rendering Series | 1.3GB
Jeff Patton | English

Jeff is a self-taught freelance digital artist and has been freelancing for the past six years. In that time he has worked on many projects, a lot of which have been mechanical illustrations for companies like Johnson Controls, Trane, Carrier, and Honeywell. More recently he has spent some time teaching on-site mental ray classes, which he enjoys as it has allowed him to travel around the country and meet a lot of really great people.
Rendering Techniques
Creating Clay Renders
A "Clay Render" refers to a basic shaded render where it's easy to read all the details in your meshes.
NPR - Toon Rendering
Learn how to create NPR (Non-Photorealistic Renders) in 3ds Max using the Ink&Paint material and the mental ray contour shaders.
Indirect Illumination
Final Gather
This video will explain the basics of using mental ray's Final Gather indirect illumination method in 3ds Max.
Global Illumination
This video will explain the basics of using mental ray's Global Illumination indirect illumination method in 3ds Max.
Lighting Digital Sets
Architectural Interiors - Day
Learn how to setup & render a basic (still-frame) architectural interior daylight scene using 3ds Max & mental ray.
Architectural Interiors - Night
Learn how to setup & render a basic (still-frame) architectural interior evening scene using 3ds Max & mental ray.
Architectural Exteriors - Day
Learn how to setup & render a basic (still-frame) architectural exterior daylight scene using 3ds Max & mental ray.
Architectural Exteriors - Night
Learn how to setup & render a basic (still-frame) architectural exterior evening scene using 3ds Max & mental ray.
Homepage: http://www.thegnomonworkshop.com/includes/bundles/jpa_bundle.php

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