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Gnomon Training - Lighting and Rendering Series Part2
Gnomon Training - Lighting and Rendering Series Part2
Date: 16 March 2011, 14:59

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Gnomon Training - Lighting and Rendering Series Part2
3ds Max Techniques with Jeff Patton
English | AVC1 1024x768 | MP3 128 Kbps | 988 MB
Genre: Video Training

Jeff is a self-taught freelance digital artist and has been freelancing for the past six years. In that time he has worked on many projects, a lot of which have been mechanical illustrations for companies like Johnson Controls, Trane, Carrier, and Honeywell. More recently he has spent some time teaching on-site mental ray classes, which he enjoys as it has allowed him to travel around the country and meet a lot of really great people.
Glowing Objects
This video explores how to create glowing and self-illuminated objects in your 3ds Max scenes.
Displacement
In this video I explore the various options for implementing displacement in 3ds Max.
mrProxy Objects
The mental ray proxy objects are helpful in reducing memory consumption of your scenes, especially if you're using a 32-bit operating system.
Exposure/Tone Mapping
This video discusses some of the exposure control features available in 3ds Max and mental ray.
3ds Max Light Basics
This video explores the different light sources available in 3ds Max.
Area Light Issues
This video will explain solutions for some of the issues you'll encounter when working with Area Lights in 3ds Max.
Identifying Noise
Learn how to identify what is creating noise and grain in your 3ds Max/mental ray renders.
Screenshot
Gnomon Training - Lighting and Rendering Series Part2

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_http://www.thegnomonworkshop.com/store/category/205/Jeff-Patton
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