Stellarium 0.10.3 + Portable
Stellarium is a free open source planetarium for your computer. Stellarium renders 3D photo-realistic skies in real time with OpenGL. It shows a realistic sky in 3D, just like what you see with the naked eye, binoculars or a telescope. Stellarium displays stars, constellations, planets, nebulas and others things like ground, landscape, atmosphere, etc. It is available for Linux/Unix, Windows and MacOSX. It is being used in planetarium projectors. Just set your coordinates and go. • default catalogue of over 600,000 stars • extra catalogues with more than 210 million stars • asterisms and illustrations of the constellations • constellations for eleven different cultures • images of nebulae (full Messier catalogue) • realistic Milky Way • very realistic atmosphere, sunrise and sunset • the planets and their satellites • a powerful zoom • time control • multilingual interface • fisheye projection for planetarium domes • spheric mirror projection for your own low-cost dome • all new graphical interface and extensive keyboard control • telescope control • equatorial and azimuthal grids • star twinkling • shooting stars • eclipse simulation • skinnable landscapes, now with spheric panorama projection • add your own deep sky objects, landscapes, constellation images, scripts... Changes in Stellarium 0.10.3 [2010-01-28]: - Based on Qt 4.6.x - Bundling of plugins: Satellites, Oculars, AngleMeasure, CompassMarks, TelescopeControl, TextUserInterface. - New script engine improvements including variable script running speed, and a script console (activate with F12). - Made tabs in GUI smaller by moving titles under the icons. - Updated the plugin API to allow to compilation and easy distribution of static plugins. - Added plugins window. - Got rid of the boost library dependency. - The whole sky display viewport is now contained in a class deriving from QGraphicsWidget, allowing to move and resize it as a normal widget. - Generalized the use of shared pointers for StelObject management. - Use vertex shaders for computation of atmosphere color if OpenGL supports it. - Optimized openGL calls by replacing glBegin()/glEnd() by the use of vertexArray. - Optimization of critical parts of the projection code. - Added code for managing and displaying non-convex polygons + unit tests. - Recoded the StelGrid code to support non ponctual sky regions, and optimized API (new class StelSphericalIndex + unit tests) - Optimized many part of the code by reducing creation of temporary Vec3d/Vec3f. - Optimized JSON parser (x25 speed improvement) + unit tests. - Migrated all text drawing system to QFont. This fixes long standing bugs for displaying arabic and asian characters in the sky. Also allow to get rid of 6 source files and of the freetype dependency (managed internally to Qt) - Switch default back end mode to native for Windows as ATI drivers often have problems, still raster default for other platforms. - Add graphics-system option. - Fixed magnitude computation for most of the planets. - Use GL Shader for stars rendering if OpenGL >= 2.1. - Re-organized the startup by moving log and command line processing to main.cpp. - Re-coded all the management of extra star catalogs. - Implemented partial support of OpenGLES 2.0. - Moved official plugins code into plugins/ and changed the cmake config so that they are automatically compiled in static. - Re-coded the texture engine based on Qt loading features (Got rid of explicit libjpeg and libpng dependencies!). - Allowed to first render the sky in a frame buffer. - Moved the code related to viewport distortions into a new class StelViewportEffect based on frame buffer object. - Added working cmake targets for compilig and runing unit tests. - Added a delay before making Simbad name lookup queries to avoid sending too many requests. - Added the Aztec sky culture. - Many minor fixes and optimizations.
Stellarium 0.10.3
Size : 43 MB
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Stellarium 0.10.2 Portable
Size : 36 MB
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All Files for Stellarium :
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