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EAT3D: Low-Res Character Production - Constructing A Character For Next-Gen Games
EAT3D: Low-Res Character Production - Constructing A Character For Next-Gen Games
Date: 29 March 2011, 12:21

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EAT3D: Low-Res Character Production - Constructing A Character For Next-Gen Games
English | 1280x720 | H264 | 15fps 722kbps | AAC 25kbps 44.1khz | 2.18GB

In this DVD instructor Adam Schuman walks you through the entire process of constructing a low resolution character worthy of any "next-generation" game. Follow him as he shows you his techniques in exporting the high-res model from ZBrush, reconstructing the low-res meshes, creating the UV's for all of the meshes, baking out all of the maps (3ds Max and xNormal), creating all of the textures, using real-time viewport shaders, and rendering out the final for your portfolio.
About the Instructor:
Adam Schuman has been in the video game industry since graduating from the Art Institute of Dallas in 2002. He has always been passionate about high quality character creation and regularly competes in Dominance War and other character creation contests. Adam has worked at such studios as TKO, KingsIsle, Stalker Entertainment, Midway Games, and is currently a Senior Character Artist at Vigil Games.
Video Chapters:
00 Introduction
01 ZBrush Export
02 3ds Max Import
03 Lowres Body Modeling
04 Lowres Armor Modeling
05 Body UVs
06 Armor UVs
07 UV Render
08 Baking Maps
09 Texture Cleanup
10 Texturing
11 Shaders & Rendering
12 xNormal
Sceenshot
EAT3D: Low-Res Character Production - Constructing A Character For Next-Gen Games

More info:
_http://eat3d.com/character_lowres

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