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Digital Tutors - Creating Walk Cycles in Maya 2011
Digital Tutors - Creating Walk Cycles in Maya 2011
Date: 31 March 2011, 01:10

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Digital Tutors - Creating Walk Cycles in Maya 2011
English | VP6F 782x646 | MP3 96 kbps | 923 MB
Genre: eLearning

In this course we will cover the process of creating a Walk Cycle in Maya. One step at a time, we'll break down the body mechanics of a walk. We'll learn the main positions that one goes through in a walk, we'll learn how to create seamless cycles and explore ways we can add convincing follow-through and weight. We'll even work with animation layers to produce a walk that is natural and has a little personality.
Lesson Outline (24 lessons)
1. Introduction and Project Overview
2. Setting up the scene
3. Beginning the Walk Cycle
4. Finishing the Contact Positions
5. Adding the Down Position
6. Completing the extremes of the walk
7. Refining the upper body and feet
8. Balancing the character in the front view
9. Animating the subtle rotations of the feet
10. Animating a toe flap for fluidity
11. Adding weight to the hips
12. Animating the rotations of the upper body
13. Working on the chest
14. Animating the head
15. Correcting the motion of the upper arm
16. Wrapping up the movement of the upper arms
17. The Follow-through and Overlapping Action of the elbows
18. Adding Follow-through to the wrists
19. Finalizing the wrists
20. Refining shoulder movement
21. Finalizing the Walk Cycle
22. Translating a Walk Cycle Forward
23. Utilizing Animation Layers to add more life to the Walk Cycle
24. Smoothing the character via a Custom Attribute
*** Project files are included
Screenshot
Digital Tutors - Creating Walk Cycles in Maya 2011

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