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Digital Tutors Creating Facial Topology in Maya 2011
Digital Tutors Creating Facial Topology in Maya 2011
Date: 17 March 2011, 09:20

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Digital Tutors Creating Facial Topology in Maya 2011 | 434MB
Genre: eLearning

In this course, we'll cover methods for adding topology to our new or pre-existing model to make creating mouth shapes and expressions feasible. For anyone focusing on animation, having a character to work with is important. In a previous course, we went through the process of building a basic character that we could use to practice our animation. The character is meant to show action and emotion through only the movement of the body. While this is great practice for getting the most out of our character's body movements, at some point we'll probably want to start creating facial expressions and even make our character speak. We'll use a variety of tools in Maya like the Split Polygon Tool and the Insert Edge Loops tool to manually add and remove edges and generally reroute the geometry as needed. We'll also add geometry for the interior of the mouth and reassemble the head with the existing body.
Contents:
1. Introduction and Project Overview
3. Creating initial loop topology around mouth
5. Shaping the lips
7. Building the teeth
9. Making final adjustments to the model
2. Isolating the head geometry
4. Rerouting geometry along cheek and chin
6. Starting the interior of the mouth
8. Modeling the tongue
Release Info:
Rls Date : 18/05/10
Type : Bookware
Supplier : iNK H0RN
Disks : 1 CD
INSTALLATION
a. Extract
b. Mount/Burn
c. Play & Learn
Homepage: http://www.digitaltutors.com/...training.php?cid=5&pid=294


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