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AsileFX - Matte Painting & Compositing Series
AsileFX - Matte Painting & Compositing Series
Date: 16 March 2011, 16:57

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AsileFX - Matte Painting & Compositing Series
English | 156 minutes | AVC1 1000x800 | MP3 128 Kbps | RS & HF | 895MB

Texture Mattes and Camera Projection Methods. ZDepth scene control, editing, and operations. Spectral cloud ZDepth and customized masks. Displacement map exporting and material baking. Learn to design brushes for your favorite painting or sculpting application. Matte painting workflow and techniques.
Learn to create material maps from multi-pass renders, improving render speed and system performance. Render one frame, then apply materials to converted low-res terrain objects, for high quality, fully 3D digital mattes.
Learn to use Vue's normal pass to create unconstrained lighting situations from the original matte render; leaving you free to change lighting at any time, without the need to re-render the original scene. (Technique presented in Cinema4D and xStream, will work will any 3D application supporting normal maps. Will work with any version of Vue that saves a normal pass of the geometry in the scene.)
These techniques allows you to render an entire animation in the time it normally takes to render one frame, by removing all procedural and geometry calculations from the render. This also allows the usage of lower anti-aliasing settings and eliminates any potential terrain flickering during animation.
Key Topics
Learn to incorporate objects into animations and create separate compositing passes.
Setup camera projected texture maps.
Edit multi-pass render layers and masks.
Use the multi-pass to create material maps and projected mattes.
Optimize terrains and material layers.
Increase render speed.
Optimize terrain exports and explore the available export methods.
Separate terrain anti-aliasing from ecosystem anti-aliasing.

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