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Game Programming Golden Rules (Game Development Series)  {Repost}
Game Programming Golden Rules (Game Development Series) {Repost}
Date: 30 December 2010, 08:24

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Game Programming Golden Rules (Game Development Series)
Publisher: Charles River Media | ISBN: 1584503068 | edition 2004 | PDF | 338 pages | 31 mb

Writing computer games is hard. Games today are complex projects that involve large teams of specialized artists and programmers. These teams are perpetually pushing technology beyond its boundaries and stretching their skills to the max. To alleviate these problems, Game Programming Golden Rules presents a series of nine "Golden Rules" that help define a methodology for creating a modern game. Each rule is written as a simple principle and covered from the perspective of how it works in the overall structure of a game project. The rules cover a variety of topics from embracing C++ and scripting, to the resource pipeline, finite state machines, and optimization.





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