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Wireless Game Development in Java with MIDP 2.0
Wireless Game Development in Java with MIDP 2.0
Date: 08 May 2011, 01:09

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This book features step-by-step examples in major game programming areas such as graphics, GUI, networking, tiles, animation, and sound. Additionally, the book goes into some detail about the business model of wireless game distribution.
About the Author
Ralph Barbagallo is a professional game developer who has worked on such games as Ion Storm's Anachronox as well as various other PC and console projects. He currently runs FLARB LLC, a game development company specializing in wireless entertainment, and is the author of Wireless Game Development in C/C++ with BREW.
Table of Contents
Foreword
Chapter 1 - Introduction
Chapter 2 - A Crash Course in J2ME
Chapter 3 - Introduction to MIDP 2.0
Chapter 4 - Getting Started with MIDP 2.0
Chapter 5 - The Anatomy of MIDP 2.0
Chapter 6 - Bitmap Graphics
Chapter 7 - Text and Geometric Graphics
Chapter 8 - The Graphical User Interface
Chapter 9 - The Game API
Chapter 10 - Sound and Music
Chapter 11 - Odds and Ends
Chapter 12 - Putting it all Together
Chapter 13 - Wireless Networking with HTTP
Chapter 14 - Wireless Networking with TCP/IP
Chapter 15 - Optimizing Your Game
Chapter 16 - MIDlet Distribution
Appendix A - JBuilder Mobile Edition
Appendix B - J2ME vs. BREW
Index
List of Figures
List of Tables
List of Listings
PassWord: www.freebookspot.com
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