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VTC.com Autodesk Mudbox 2010 Tutorials
VTC.com Autodesk Mudbox 2010 Tutorials
Date: 12 November 2010, 03:35

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VTC.com Autodesk Mudbox 2010 Tutorials | 567MB

Autodesk Mudbox digital sculpting and texture painting software gives modelers and texture artists the freedom to create production-ready 3D digital artwork without worrying about the technical details. Designed by professional artists from the game, film, television, and design industries, Mudbox combines an intuitive user interface with a powerful creative toolset of stencils and brushes for ultra-realistic 3D character modeling, engaging environments, and stylized props.
Contents:
Introduction
New in Mudbox 2010
Input Devices
System Requirements
Interface
The Interface
Pre-made Meshes
Trays
Properties
Object List
Layers Window
Customization
Navigation
Camera Views
Move in 3D Space
Keyboard Shortcuts
Display Modes
Manipulate Objects
Model Preparationw
Mudbox UVs
File Formats
FBX
Reference Images
Reference Planes
Geometry Resolution
UV Mapping
Understand UVs
Pre-mapped Primitives
Lack of UVs
Rebuilding UVs
External UV Mapping
Use ZBrush UV Master pt. 1
Use ZBrush UV Master pt. 2
Create Maya UVs
Brushes
Brushes pt. 1
Brushes pt. 2
Brushes pt. 3
Falloffs
Sculpt Tools pt. 1
Sculpt Tools pt. 2
Stamps & Stencils
Work with Stamps
Work with Stencils
Custom Stencils
Sculpt Layers
Sculpt Layers
Edit Sculpt Layers
Merge Layers
Combine Layers
Masking
Erasing
Symmetry
Asymmetry
Steady Stroke
Selection Sets
Curves
Paint Layers
Paint Layers
Edit Paint Layers
Merge Layers
Opacity
Import Layer
Export Layer
Return to Mudbox
Texture Painting
Image Browser
Image Organization
Dry Brush
Paint Channels pt. 1
Paint Channels pt. 2
Work with Photoshop
Export from Mudbox
Color Adjustment REFINE
Filters
Add Texture
Shadows & Highlights
Import into Mudbox
Lighting
Lighting
Create Lights
Edit Lights
Shadows
Image-based Lights
Texture Extraction
Normal Maps
Displacement Map
Ambient Occlusion Map
Workflow
Sculpt & Paint
Export Textures
Import Model
Textures Maps
Lighting
Render
Post Effects
Ambient Occlusion
Depth of Field
Sketch
Tone Mapper
Project: Dark Elf
Project Overview
Base Mesh
Rough in Forms
Refine Features pt. 1
Refine Features pt. 2
Paint Textures pt. 1
Paint Textures pt. 2
Lighting
Project: Ancient Crypt
Project Overview
Base Mesh
Rough in Forms
Refine Features
Paint Textures pt. 1
Paint Textures pt. 2
Lighting
Resources
Websites
Magazines
Conclusion
Wrap Up
Credits
About the Author
TYPE : BOOKWARE
Cracker : iRONiSO
PACKAGER : iRONiSO
TOTAL CDs: 1 CD
SUPPLiER : TEAM iRON
PLATFORM : WINDOWS
FORMAT : Bin/Cue
RLS DATE : 06/01/10
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