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Tutorials Digital Arts Guild Full
Tutorials Digital Arts Guild Full
Date: 07 May 2011, 18:29

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Tutorials Digital Arts Guild Full
English | .mp4 | project files | 2.5Gb
Genre: eLearning

Maya Bouncing Ball
This is a two-hour series of 13 free videos, each less than 10 minutes long. In this series, we establish a firm foundation in Maya.
We explore the entire animation production workflow, including:
- Project Setup
- Cameras and Scene Layout
- Materials and Maps
- Animation Keyframing
- Function Curve Editing
- Squash Deformer
- Simple Lighting and Rendering
- Compression Using Quicktime Pro
Maya Dynamics – Catapult
Complex animations are generally simulated procedurally rather than animated by hand. For example, if you want realistic collisions, a Rigid Body simulation is the way to go. It would take too long to keyframe many colliding objects by hand, and it would be difficult to achieve convincing results.
In this hour-long series of eight free videos, you’ll learn how to simulate the movement and collision of objects. Maya’s Rigid Body dynamics engine calculates the physics to save you time! The catapult exercise is a classic introduction to Rigid Body dynamics, covering active and passive bodies, constraints, solver settings, and baking the simulation to keyframes.
In the video tutorials, we explore the entire Rigid Body workflow, including:
- Project Setup and Scene Layout
- Active and Passive Rigid Bodies
- Rigid Body attributes such as Mass and Friction
- Dynamic Constraints
- Global Solver settings
- Bake Simulation to convert dynamics to keyframes
Maya Particle Instancer: Butterflies
Learn to animate flocking behavior in this hour-long series of seven free videos. To create a group of butterflies, we cover modeling, animation, and dynamics. The key element is the Particle Instancer, which places models on top of particles.
This is an intermediate level exercise, building on the previous Magic Wand tutorial.
Some of the learning outcomes of this tutorial include:
- Model and animate a simple articulated insect such as a butterfly
- Convert the animation to a model sequence using Animation Snapshot
- Prepare the Snapshot hierarchy for use with the Particle Instancer
- Sketch particles with the Particle Tool
- Instance geometry to particles with the Particle Instancer
- Write a Creation Expression to drive a custom attribute
- Employ Radial Fields to attract and repel particles from one another
- Fine-tune Field attributes such as Max Distance and Attenuation
Maya Particles – Magic Wand
Particle systems come to the rescue when you have many objects to animate, such as fairy dust, rain, or even crowds of people. Particles are an essential tool for the professional visual effects artist.
In this hour-long series of eight free videos, you’ll learn how to control Maya particle and emitter nodes. We explore the Maya particle workflow, including animation, shading, and rendering.
Some of the learning outcomes of this tutorial include:
- Create a particle system with an emitter
- Change particle and emitter attributes
- Customize per-particle attributes with Creation Expressions
- Employ the rand and seed MEL functions for consistent randomness
- Map the Transparency of particles over their lifespan
- Add special effects with Shader Glow
- Build a Particle Disk Cache for faster and reliable rendering
- Batch Render with the Maya Software renderer
- Export an image sequence to a movie in Quicktime Pro
Maya Fluids – Rocket
Maya’s dynamics tools for the visual effects artist are some of the best in the business. This video tutorial examines two Maya features that are commonly used in the industry: Particles and Fluids. First we use particles to generate a starfield background, building on our knowledge from the Magic Wand tutorial. Then we launch into 3D Fluids to create the effect of rocket exhaust.
Some of the learning outcomes of this tutorial include:
- Customize Particle and Emitter attributes
- Create a 3D Fluid Container with a Fluid Emit
ter
- Adjust parameters in real time with Interactive Playback
- Control fluid dynamic attributes such as Dissipation and Temperature
- Direct Incandescence, Opacity, and other shading properties
- Set Initial State and create a Fluid nCache
- Animate the Fluid Container in a hierarchy
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