Total Training for Microsoft Expression Blend 2: Essentials | 860 MB
Get an insiders look at Microsoft® Expression Blend&153; with this training series created with designers in mind. With Microsoft Senior Tester and Trainer Dante Gagne leading the way, youll quickly get up to speed on Expression Blend, WPF and Silverlight 1. Youll discover all the new features of Expression Blend 2 along with tips and techniques to help you successfully use this new piece of technology. Whether you are picking up Blend for the first time, or want to uncover all the new features of Expression Blend 2, this series is just what you need to get you up and running fast.
Highlights
* Learn all about Vertex Animation and how to work with this new feature.
* Get an introduction to Silverlight 1.
* Find out secrets for customizing the controls and working with resources.
* Learn all about the breadcrumb bar, and how it makes control customization easier.
* Uncover how to edit drawing brushes after theyve been created.
Course Outline
Part: 1 | 2 | 3 | 4
Chapter 1: A TOUR OF BLEND (29 min)
1. Creating a New Project
2. The Toolbar
3. The Artboard
4. The Project Inspector
5. The Properties Inspector
6. The Brushes Editor
7. Tile Brushes
8. Numeric Value Editors
9. Brief Touch on Resources
Chapter 2: WORKING WITH LAYOUTS (17 min)
1. Working with the Canvas
2. Working with Borders
3. Using the StackPanel & WrapPanel
4. Working with a UniformGrid
5. Using Grids
Chapter 3: USING CONTROL EDITING (13 min)
1. Designing a Button
2. Adding a Property Trigger
3. Animating a Button
Chapter 4: CREATING AN ANIMATION (19 min)
1. Creating Timelines
2. Adding Keyframes & Repeating an Animation
3. Adding Event Triggers for Interactivity
4. Animating Colors
5. Creating & Modifying Motion Paths
6. Easing Keyframes
Chapter 5: DATABINDING (12 min)
1 Adding a Data Source to a Project
2. Creating a Data Template
3. Adding Images to a TextBlock
Chapter 6: INTERACTING WITH 3D OBJECTS (12 min)
1. Creating & Modifying a 3D Image
2. Working with 3D Models
3. Modifying 3D Model Properties
Chapter 7: PATH ELEMENT EDITING (15 min)
1. Working with the Pen & Direct Selection Tools
2. Working with Paths
3. Using the Paint Bucket & Eyedropper Tools
4. Final Comments
Chapter 1: BINDING TO A CLR OBJECT (20 min)
1. Discussing Engines
2. Binding the Data Source
3. Adding the Controls
4. Binding the Controls
Chapter 2: WORKING WITH EVENTS & METHODS (37 min)
1. Setting Up a GameEngine
2. Running the Game
3. Setting Controls to the SubmitWord Method
4. Adding a KeyPress Event Handler
5. Adding Audio Clips
6. Applying Audio to Events
7. Attaching Event Handlers to the Storyboards
8. Adding Additional Audio Behaviors
9. Controlling Different Audio Behaviors
Chapter 3: ADDING CREATIVE TOUCHES (36 min)
1. Using the Visual Brush
2. Converting an Image to a 3D Animation
3. Adding an Event Trigger
4. Adding a Progress Bar Timer
5. Using a Value Converter
6. Using the TimeToColor Value Converter
7. Modifying a ListBox
8. Editing an Item Template
Chapter 4: USING THE ABOUT DIALOG BOX (23 min)
1. Changing Menu Headers
2. Creating a New Window
3. Converting Text to a Path
4. Adding Animation
5. Adding Gradients & Text to a Window
6. Final Comments & Credits
Chapter 1: RESKINNING GADGETS (26 min)
1. Taking a Look at the Gadget Project
2. Adding Components
3. Adding an Event Handler to Switch Skins
4. Adding a Close Button to the Gadget
5. Moving Resources in the Gadget
Chapter 2: DESIGNING A CUSTOM LAYOUT CONTAINER (30 min)
1. Creating Class Files
2. Adding Control to the Class
3. Arranging the Override Method
4. Creating Dependency Properties
5. Using Dependency Properties
Chapter 3: MORE ON CONTROL EDITING (53 min)
1. Using the Content Presenter
2. Modifying a Button Template
3. Working with Check Boxes
4. Attaching Controls to Check Boxes
5. Working with Radio Buttons
6. Creating an Animated 3D Radio Button
7. Using Slider Controls
8. Creating a Scroll Bar
9. Final Comments
Chapter 1: INTERACTING WITH DESIGN (18 min)
1. Creating a Button Strip with Icons from Design
2. Exporting a Design File as a XAML Canvas
3. Creating Controls from Visual Elements
4. Adding Video
Chapter 2: WORKING WITH EVENT HANDLERS (25 min)
1. Debug in Visual Studio® & Move the Marker
2. Enabling the Marker to Follow the Mouse Pointer
3. Disabling Mouse Cursor from Receiving a ClickEvent
4. Adding a MouseEvent
5. Enabling Drag & Drop
Chapter 3: USING DRAWING & VISUAL BRUSHES (32 min)
1. Exploring Data Brushes
2. Creating Patterns with the Drawing Brush
3. Adding Event Handlers to a Window
4. Starting with Visual Brushes
5. Designing with Visual Brushes
6. Creating 3D Visual Brushes
7. Animating a Visual Brush
Chapter 4: TIPS & TRICKS (71 min)
1. Rules for Working with Media
2. Working with Transparencies
3. Working with 3D Cameras
4. Working in the 3D World
5. Creating an Icon
6. Working with Ink
7. Working with a GridSplitter
8. Creating Move Controls Using Code
9. Creating a Dialog
10. Adding Text to a Dialog
11. Working with Solutions
12. Editing in the Timeline
13. Working with Media in the Assets Panel
14. Restyling Controls
15. Final Comments & Credits
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