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Total Training Advanced Flash Professional 8 - Next Level ActionScript 4.78 GB
Total Training Advanced Flash Professional 8 - Next Level ActionScript 4.78 GB
Date: 09 April 2011, 08:49

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Total Training Advanced Flash Professional 8 - Next Level ActionScript | 4.78 GB
Become a pro with ActionScript by watching interactive, work-along lessons that walk you through the necessary steps of using the built-in classes, new objects, or making your own custom classes and components. You'll also learn the new advanced features of Flash Pro 8 that are only available to ActionScript users including the Drawing API, Bitmap API, and the matrix transformations and displacements. Plus, you'll get a preview of how to use ActionScript in development of mobile applications.

Part 1 – Making Custom Classes
1 USING BUILT-IN CLASSES 1:00
1 Looking at the Basics
2 Changing the Properties of a Movie Clip
3 Using the On Enter Frame Event Handler
4 Using the Randomize Function
5 Creating a Placeholder for Multiple Objects
6 Adding a Loop
7 Using Variables to Make Reusable Code
8 Setting Up an On Release Event
9 Making a Tween Object
10 Modifying the Depth Parameter
11 Demonstrating the Modular Structure with Alpha
2 WORKING WITH THE LISTENER OBJECT MODEL 1:02
1 Looking at Built-In Classes
2 Working with MovieClip Event Handlers
3 Working with Non-Handler Classes
4 Creating Mouse Events
5 Creating Key Events
6 Using Switches to Detect which Keys are Pressed
7 Event Listeners
8 Practical Example of Listener Usage
9 Listening for Multiple Broadcasts
10 A Limitation of the loadMovie Method
11 Introducing the MovieClipLoader
12 Listening for Load Progress
13 Creating an Animated Progress Bar
14 Hiding Progress Bar Upon loadComplete
15 Loading External Bitmaps with MovieClipLoader
3 INTRODUCTION TO MAKING CLASSES 1:04
1 Learning the Structure of a Real Class
2 Declaring Variables
3 Introducing Constructor Functions
4 Testing Using a Dierent Stage Size
5 Using Methods
6 Using a Getter & a Setter
7 Showing a Dynamic Setting in the Class
8 Randomizing
9 Reusability
10 Setting Up a Class for a Text Type Animation
11 Adding a Typer Function to the Class
12 Testing the Text Type Animation
4 USING CUSTOM CLASSES FOR BUTTONS 54:13
1 Introducing Custom Buttons
2 Setting Up the Visibility of the Initial Content
3 Setting Up Event Handlers for the Home Button
4 Adding Frame Labels
5 Dynamically Assigning the Label for a Button
6 Setting Up a Generalized Function to Handle Buttons
7 Making Custom Buttons into a Class
8 Making a Class an Extension of Another Class
9 Assigning Event Handlers to Functions & a Class
10 Advanced Button Class Summary
11 Attaching Audio to a Toggle Button
12 Constructing a Class for the Toggle Button
13 Animate the Toggle Button Using the Tween Class
14 Learning where to Store Class Files
5 USING CUSTOM CLASSES FOR EFFECTS 1:09
1 Building Animated Eects in the Timeline
2 Packaging Scripts into a Function
3 Setting Up Letter Spacing & Text
4 Turning a Script into a Class, Part 1
5 Turning a Script into a Class, Part 2
6 Testing Using Syntax Checker
7 Animation Changes & New Eects
8 Making a Class More Independent
9 Creating Tweens inside the Class
10 Incorporating Tween Events & Methods into the Class
11 Adding More Eects
12 Building Eects into the Class File
13 Formatting Text in the Test File
6 MAKING A COMPONENT 1:08
1 Checking Out Graphics for the Content
2 Starting the Slider Movement
3 Measuring the Position of the Slider
4 Set Intervals with Check Settings Function
5 Changing the Interval for Smoother Control
6 Moving the Code into a Class
7 Using Check Syntax to Find Script Errors
8 Setting Up the Project for Testing
9 Adding an OnRelease Outside Event Handler
10 Separate the Slider Measurement from the Object
11 Tracking if the Slider is Active
12 Setting the Range of the Slider
13 Making the Slider into a Component
14 Setting Up a Rotation Slider
15 Adding a Start Value
16 Displaying the Slider in the Components Panel
17 Testing the Slider Component
18 Final Comments & Credits
Part 2 – Using Advanced ActionScript Classes
1 USING THE SOUND CLASS 1:22
1 Introducing the MP3 Player Project
2 Setting Up the External Playlist
3 Setting Up the Combo Box for Music Selection
4 Display Selected Song Title & Stylize Text
5 External Sound Loading & Tracking
6 Adding a Progress Bar for Load/Play Position
7 Working with ID3 Metadata
8 Adding Volume & Balance Sliders
9 Adding a Play/Pause Toggle Control
10 Rearrange the onload, onComplete & onID3 Data
11 Incorporating an Array Formula
12 Initializing the Array Data & Adding Variables
13 Constructing the Amplitude Meters
14 Controlling the Amplitude Meters with Sliders
15 Cleaning Up the MP3 Player Script
2 DRAWING API 31:29
1 Introducing Drawing Methods
2 Drawing Strokes with moveTo & lineTo Methods
3 Making Shapes with beginFill, endFill & curveTo
4 Introducing New Parameters in Flash 8
5 Animating Objects Using Drawing Methods
6 Using Initialization Objects to Control Animation
7 Connecting Animation to App Functionality
3 WORKING WITH BITMAP DATA 36:35
1 Intoducing the Bitmap Data Class
2 Setting Up Bitmap Caching
3 Using Basic Filters
4 Creating a Blur Filter & Adding it to a Movie Clip
5 Creating a Bitmap Data Object from Scratch
6 Accessing Pixel Noise through Bitmap Data
7 Applying a Noise Method to Bitmap Data
8 Applying a Perlin Noise Method
9 Setting the MP3 Player to Control the Animations
4 APPLYING MATRIX TRANSFORMATIONS 42:42
1 Understanding the Matrix Class
2 Using the Matrix Class
3 Aecting Movie Clips with Matrices
4 Making a Placeholder Matrix
5 Changing Matrix Properties
6 Setting Up a Coordinate System
7 Setting Up Slider Controls
8 Looking at ColorTransforms
9 Assigning a ColorTransform Object
10 Understanding the Math behind ColorTransform
11 Applying Random Colors with ColorTransform
5 A PREVIEW OF MOBILE APPLICATIONS 43:16
1 Setting Up Flash Liteв„ў 2
2 Introducing the Emulator
3 Explaining the Screen Size for the Graphics
4 Setting the Output Quality
5 Adding Text
6 Enabling Buttons with ActionScript
7 Adding Navigation to the Number Keys
8 Adding Navigation to the 4-Way Keys
9 Adding Navigation to the Soft Keys
10 Discussing the Flash Development Center
11 Final Comments & Credits
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