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The PC Graphics Handbook
The PC Graphics Handbook
Date: 05 May 2011, 16:28

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The PC Graphics Handbook serves advanced C++ programmers dealing with the specifics of PC graphics hardware and software. Discussions address:
* 2D and 3D graphics programming for Windows and DOS
* Device-independent graphics ? Mathematics for computer graphics
* Graphics algorithms and procedural operations
* PC video systems architecture, including its history and development
* High-end graphics systems and coprocessors
* Artificial life
* Virtual reality
* Animation techniques for simulations and video games
* VGA, SuperVGA, and VESA
* Device drivers
* Graphics and animation primitives
The authors cover the spectrum of PC graphics programming, including theoretical and practical topics - creating a singularly comprehensive resource for programmers.
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