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The Lantern - A 3Ds Max Project
The Lantern - A 3Ds Max Project
Date: 22 May 2011, 17:45

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In this tutorial well go through the entire process of modelling, uvmapping, texturing, lighting and rendering an old lantern in 3d Studio Max. Well use poly modelling techniques for the majority of the model, but well also take a look at how to use splines to create the more complex pieces.
With the modelling completed, well move on to the UV mapping – all of which will be done inside of 3ds Max using the many tools contained in the Unwrap UVW modifier, such as Flatten and Pelt Mapping. Well also discuss tips and tricks for UV mapping sub divided geometry. With the mapping completed, well scale the uv islands to the correct proportions and clean up our objects.
Finally well pack and finalize our UVs into a single layout, before moving into Photoshop to create the Diffuse, Bump and Specular Maps. Well also create procedural materials for the candle and flame inside Max, and finalize our scene lighting for the final render.

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