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The Gnomon Workshop - Look Development with Mental Ray 3Ds Max 2010 Techniques
The Gnomon Workshop - Look Development with Mental Ray 3Ds Max 2010 Techniques
Date: 17 March 2011, 02:28

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The Gnomon Workshop - Look Development with Mental Ray 3Ds Max 2010 Techniques
English | VP6F 1024x768 | MP3 48 Kbps | 1.67 GB
Genre: eLearning

In this DVD, Alessandro Cangelosi will lead you through various rendering techniques necessary to accomplish different tasks such as architectural realistic rendering, creating procedural natural environments, live integration, scripting, and secondary effects such as depth of field and volume lighting. He talks about procedural modeling, shading, lighting, and scene management using mental ray, then composites the rendered passes using Autodesk Combustion and Composite, (aka Toxik), to achieve a film or photorealistic look. Alessandro also takes a look at how to control rendering features using MAXScript to add some custom tools to the pipeline.
Topics Covered:
* Procedural Modeling
* Efficient Scene Management
* Lighting Strategies
* Shading Pipeline and mental ray Features
* Production Shaders
* Render Passes
* Scripting
* Compositing in Combustion and Composite (aka Toxik)
Chapters:
1. Architectural Cinema Look : Interiors
2. Procedural Natural Environment
3. Introduction to Live Integration
4. Render Utility Development
5. Depth of Field
6. Volume Lights
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The Gnomon Workshop - Look Development with Mental Ray 3Ds Max 2010 Techniques

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