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ShaderX2: Introductions and Tutorials with DirectX 9.0
ShaderX2: Introductions and Tutorials with DirectX 9.0
Date: 06 May 2011, 19:44

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This book covers the topic of ShaderX programming, a game development skill in great demand.
Text includes a collection of articles providing an introduction to vertex and pixel shader programming using DirectX 9. For intermediate to advanced users. Softcover. DLC: Computer games.
This book is a collection of articles that explain the foundations of shader programming, from the High Level Shading Language and version 3.0 shader models to shadow mapping and stencil shadow volumes. The following provides a brief overview of these articles: Jason L. Mitchell and Craig Peeper, one of the creators of HLSL and the compiler, have written the best introduction to HLSL there is in "Introduction to the DirectX High Level Shading Language." Because it comes from the official source, this article covers everything that an HLSL programmer needs and a lot more.
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