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Real-Time Shader Programming
Real-Time Shader Programming
Date: 08 May 2011, 13:35

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An indispensable reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects.
Review
"If you are new to shaders, there is no better way to learn the topic than to have an expert guide you from beginning to end. Ron Fosner is that guide and his well-crafted book will help you to become a competent shader programmer."
Dave Eberly, President, Magic Software, Inc., and author of 3D Game Engine Design.
"Real-Time Shader Programming by Ron Fosner has everything you need: well-written background sections, insightful comments, and lots of useful and well-explained code from which to build your own shaders."
Franz Lanzinger, President, Actual Entertainment, Inc.
Contents:
Preface
Chapter 1 - Introduction
Chapter 2 - Preliminary Math
Chapter 3 - Mathematics of Lighting and Shading
Chapter 4 - Introduction to Shaders
Chapter 5 - Shader Setup in DirectX
Chapter 6 - Shader Tools and Resources
Chapter 7 - Shader Buffet
Chapter 8 - Shader Reference
Part I - Vertex Shader Reference
Part II - Pixel Shader Reference
References
About the CD-Rom
Index
List of Figures
List of Tables
List of Sidebars
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