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Professional XNA Game Programming: For Xbox 360 and Windows
Professional XNA Game Programming: For Xbox 360 and Windows
Date: 30 April 2011, 10:15

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Table of Contents
Part I - XNA Framework Basics
Chapter 1 - Introducing XNA
Chapter 2 - Creating Your First Game-Pong
Chapter 3 - Helper Classes
Chapter 4 - Game Components
Part II - Basic Graphics Engine
Chapter 5 - Writing Your Own XNA Graphics Engine
Chapter 6 - Shader Management
Chapter 7 - Realism through Normal Mapping
Chapter 8 - Post-Screen Shaders and the Rocket Commander Game
Part III - Improving Your Game Engine
Chapter 9 - Adding Sound with XACT
Chapter 10 - Player Input and the User Interface
Chapter 11 - Creating XNA Shooter
Part IV - Writing a Racing Game
Chapter 12 - Generating Landscapes and Tracks
Chapter 13 - Physics
Chapter 14 - Fine-Tuning and “Modding” the Racing Game
Appendix A - Resources
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