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Pro Android 3
Pro Android 3
Date: 12 June 2011, 02:20

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Product Description:
Android is hot—Android device sales are increasing and even challenging those of the ubiquitous iPhone. If you're a developer interested taking advantage of this expanding market and creating sophisticated apps using the latest Android SDK, then this is the book for you. Pro Android 3 shows you how to build real-world and fun mobile applications using the new Android SDK, codename "Gingerbread." This book covers everything from the fundamentals of building apps for embedded devices to advanced concepts such as custom 3D components and multi-tasking. This book offers hand-on tutorials and advice, so you’ll quickly be able to build mobile applications ranging from games to Google apps, including add-ons to Google Docs. You’ll be able to extend and run the new Google Chrome APIs on Droid, Nexus One, X10, and the dozens of other Android-based smartphones.
* Discover the design and architecture of the Android SDK, and how to build mobile applications using the Android SDK.
* Explore and use the Android APIs, including those for media and Wi-Fi.
* Learn what’s new with Gingerbread: improved UI across all Android platforms, integration with WebM, the latest Flash integration techniques, and more What you'll learn
* Use Android to build Java-based mobile applications for Google phones with a touch screen or keyboard
* Design and architect using Google’s Android SDK
* Use the Android SDK to write mobile applications for embedded devices
* Create 3D graphics with OpenGL and custom components
* Cuild multimedia and game apps using Android’s Media APIs and OpenGL
* Use Android’s location-based services, networking (Wi-Fi APIs), and security
* Create and allow for more integrated local and web searches
* Build handwriting gesture UIs
* Incorporate Google Translate into your Android applications Who this book is for
This book is for professional software engineers/programmers looking to move their ideas and applications into the mobile space with Android. It assumes that readers have a passable understanding of Java, including being able to write classes and handle basic inheritance structures. This book also targets hobbyists.
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