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OpenGL SuperBible
OpenGL SuperBible
Date: 11 November 2010, 15:34

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OpenGL SuperBible
OpenGL SuperBible
OpenGL SuperBible
OpenGL SuperBible: Comprehensive Tutorial and Reference By Richard S. Wright
Publisher: Addison-Wesley 2010 | 1002 Pages | ISBN: 0321712617 | PDF | 21 MB
OpenGL锟?SuperBible, Fifth Edition is the definitive programmer锟絪 guide, tutorial, and reference for the world锟絪 leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API and essential associated programming concepts. Readers will find up-to-date, hands-on guidance on all facets of modern OpenGL development, including transformations, texture mapping, shaders, advanced buffers, geometry management, and much more. Fully revised to reflect ARB锟絪 latest official specification (3.3), this edition also contains a new start-to-finish tutorial on OpenGL for the iPhone, iPod touch, and iPad.
Coverage includes
* A practical introduction to the essentials of real-time 3D graphics
* Core OpenGL 3.3 techniques for rendering, transformations, and texturing
* Writing your own shaders, with examples to get you started
* Cross-platform OpenGL: Windows (including Windows 7), Mac OS X, GNU/Linux, UNIX, and embedded systems
* OpenGL programming for iPhone, iPod touch, and iPad: step-by-step guidance and complete example programs
* Advanced buffer techniques, including full-definition rendering with floating point buffers and textures
* Fragment operations: controlling the end of the graphics pipeline
* Advanced shader usage and geometry management
* A fully updated API reference, now based on the official ARB (Core) OpenGL 3.3 manual pages
OpenGL SuperBible
OpenGL SuperBible

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