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OpenGL Shading Language (3rd Edition) by Randi J. Rost, Bill Licea-Kane
OpenGL Shading Language (3rd Edition) by Randi J. Rost, Bill Licea-Kane
Date: 16 March 2011, 20:59

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OpenGL Shading Language (3rd Edition) by Randi J. Rost, Bill Licea-Kane

OpenGL Shading Language (3rd Edition) by Randi J. Rost, Bill Licea-Kane
Addison-Wesley Professional | ISBN: 0321637631 | edition 2009-07-30 | PDF | 792 pages | 12.8 MB

As the Red Book is known to be the gold standard for OpenGL, the Orange Book is considered to be the gold standard for the OpenGL Shading Language. With Randis extensive knowledge of OpenGL and GLSL, you can be assured you will be learning from a graphics industry veteran. Within the pages of the second edition you can find topics from beginning shader development to advanced topics such as the spherical harmonic lighting model and more.
OpenGL Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmers guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit.
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